Ready to fine tune your Unreal Engine skills? This month, we’ve got a whole range of courses covering everything from how to create believable facial animations to tips on debugging your Blueprints. Let’s dive right in!
In this course, you’ll learn how to create more efficient projects by dividing and organizing your Blueprints by functionality. We’ll take a look at how to modify Blueprint Components and how to create seamless communication between Level Objects and Object Blueprints.
Ready to learn about lighting exterior scenes? This course explores the use of Post-Process Volumes to control the final look of scenes. Learn how to emulate real-life exterior lighting with Lumen and Atmospheric Components, and adjust your final scene with volumetric and post-processing effects.
Bugs in your Blueprints? Fear not. This course will teach you various methods to identify and resolve them. We’ll look at Print String, Breakpoints, Debugger Window, and Debug Shapes to see Blueprints running in real time, then use Enabling/Disabling Nodes to isolate bugs for efficient troubleshooting.
In this course, you’ll learn how to create a single-player collectible item game featuring a pick-up and delivery mechanic. We’ll use Blueprints to track player inventory and define a win condition, and UMG to show the player key information in a heads-up display (HUD). Take a look!
Faceware provides tools to create believable facial animations. In this course, you’ll learn how to capture and edit footage for Faceware, track an actor’s facial performance in Analyzer, and train Analyzer for batch processing multiple recordings of the same performer.
Need a hand with level design? We’ve got your back. This course explores the use of objective markers to guide players through complex levels and sequential events. Learn how to create UMG objective markers that display on a player’s heads-up display (HUD) and call functions in a Widget Blueprint to trigger events in the level.
Take this course and learn how to use C++ and Blueprint to create polished in-game cameras. We’ll examine different camera types in Unreal Engine—Static, Dynamic, and Active—and explore Spring Arms, Camera Shakes, and transitioning between multiple Camera View Targets.
Want to learn how to stream live character performances into Unreal Engine? First, you’ll need to familiarize yourself with the performance capture tools the engine provides—and what they do. Find out in this tutorial.