4.10.2014

New Release: Effects Cave Showcase

By Dana Cowley

Folks who have been doing their homework on GPU particle systems in UE4 may have noticed the Effects Showcase referenced in UE4 documentation. Great news – today all UE4 subscribers can download this pretty content from Marketplace for free!

Epic’s senior FX artist Tim Elek crafted all the particle systems, water decals and effects work in the showcase. “This project showcases UE4’s new GPU particle features, with the goal of illustrating how we leverage GPU systems when creating atmosphere for a high-quality environment,” he explains.

To demonstrate a range of elements, the warm and tropical cave interior is juxtaposed with icy, blizzard-like conditions just outside the cavern.

“GPU particle techniques include extensive use of vector fields, particle collisions, and the size by speed module, coupled with high-density emission rates.”

Epic environment artist Paul Svoboda completed the environment work in terms of meshing, lighting, post-process and environment materials. Senior character artist Mark Morgan modeled and textured the demon sculpture by the bridge, and senior cinematic designer Michael Clausen directed the cinematic camerawork.

Please share any feedback, questions and suggestions in the forum discussion!

Reference:

https://docs.unrealengine.com/latest/INT/Resources/Showcases/Effects/index.html

 

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