Unreal Engine is going to be at GDC in a big way, and we hope to see you there! Attendees will be the first to play a number oustanding Unreal Engine games, go hands on with the editor, interact with a number of our top community members, and get some one-on-one time with the Unreal Engine team.
In addition to the talks mentioned earlier, we'll also have a sponsored theater (Moscone West #2024) hosting a number of exciting talks from Epic's senior talent and a public theater in our booth (Moscone South #1024) where developers will find presentations and demonstrations from Epic and our partners. Expect a range of subjects to be covered throughout the week, all which will be livestreamed to Twitch and recorded for later viewing.
Here's the breakdown:
Wednesday March 4
Session |
Presenters |
Time |
Tim Sweeney, Founder and CEO |
9:30a-10:30a |
|
Francois Antoine, Sr. VFX Artist and James Golding, Lead Programmer |
11:00a-12:00p |
|
Unreal Wherever You Go: Bringing UE4 to Phones, Tablets and the Web |
Josh Adams, Platform Lead |
12:30p-1:30p |
Adam Orth, Pete Bottomley, Forrest Downling, Joe Brammer, and Chance Ivey |
2:00p-3:00p |
|
Technology-Infused Storytelling: VR Challenges That Lie Ahead |
Alasdair Coull | Head of R&D | Weta Digital, Nick Donaldson | Lead Designer, Tim Elek | Senior Visual Effects Artist | Epic Games, Daniel Smith | Software Developer | Weta Digital |
3:30p-4:30p |
Tim Sweeney, Mike Fricker, Ray Davis, Nick Penwarden, Alan Willard, Josh Adams, Chance Ivey |
5:00p-6:00p |
Wednesday March 4
Session |
Presenters |
Time |
Unreal Editor Demonstrations |
Zak Parrish, Alan Willard, Alan Noon, and Osman Tsjardiwal |
11:30a-1:00p |
Using Mixamo's Tools with UE4 |
Jeanette Matthews, Jr. Tech Director and Tech Support Specialist at Mixamo |
1:00p-1:30p |
Unreal Editor Demonstrations |
Zak Parrish, Alan Willard, Alan Noon, and Osman Tsjardiwal |
1:30p-3:00p |
Hardfought VR Learnings |
Nick Donaldson, Lead Designer and Nick Whiting, Lead Programmer |
3:00p-3:30p |
Allegorithmic Presents: Substance Workflow and Plugin for UE4 |
Wes McDermott, Community Manager and Product Evangelist at Allegorithmic |
3:30p-4:00p |
Unreal Editor Demonstrations |
Zak Parrish, Alan Willard, Alan Noon, and Osman Tsjardiwal |
4:00p-5:30p |
Creating Art with Modo and Unreal Engine | Greg Brown, Creative Strategist at The Foundry | 5:30p-6:00p |
Thursday March 5
Session |
Presenters |
Time |
Unreal Engine Weekly Livestream |
Chance Ivey, Community Manager and Various Unreal Engine Developers |
11:00a-12:30p |
Unreal Editor Demonstrations |
Zak Parrish, Alan Willard, Alan Noon, and Osman Tsjardiwal |
12:30p-2:00p |
Unreal for the Web |
Martin Best, Creative Strategist at Mozilla and Josh Adams, Platform Lead at Epic Games |
2:00p-2:30p |
Unreal Editor Demonstrations |
Zak Parrish, Alan Willard, Alan Noon, and Osman Tsjardiwal |
2:30p-3:30p |
Hardfought VR Learnings |
Nick Donaldson, Lead Designer and Nick Whiting, Lead Programmer |
3:30p-4:00p |
IKinema and Unreal Engine: Better and faster animation for games and virtual production. |
Alexandre Pechev, CEO at IKinema |
4:00p-4:30p |
Unreal Editor Demonstrations | Zak Parrish, Alan Willard, Alan Noon, and Osman Tsjardiwal | 4:30p-6:00p |
Friday March 6
Session |
Presenters |
Time |
Unreal Editor Demonstrations |
Zak Parrish, Alan Willard, Alan Noon, and Osman Tsjardiwal |
11:00a-12:00a |
The Making of "God Left Me" |
The Students of Montreal's National Animation and Design Centre |
12:00p-12:30p |
Unreal Editor Demonstrations |
Zak Parrish, Alan Willard, Alan Noon, and Osman Tsjardiwal |
12:30p-1:30p |
Hardfought VR Learnings |
Nick Donaldson, Lead Designer and Nick Whiting, Lead Programmer |
1:30p-2:00p |
Unreal Editor Demonstrations |
Zak Parrish, Alan Willard, Alan Noon, and Osman Tsjardiwal |
2:00p-3:00p |
Don't forget! If you can't make it to the show, the majority of these sessions will be streamed to Twitch.tv/UnrealEngine, so try and catch us from afar. You won't want to miss it!