February 27, 2015

New GDC Sessions Announced

By Chance Ivey

Unreal Engine is going to be at GDC in a big way, and we hope to see you there! Attendees will be the first to play a number oustanding Unreal Engine games, go hands on with the editor, interact with a number of our top community members, and get some one-on-one time with the Unreal Engine team.

In addition to the talks mentioned earlier, we'll also have a sponsored theater (Moscone West #2024) hosting a number of exciting talks from Epic's senior talent and a public theater in our booth (Moscone South #1024) where developers will find presentations and demonstrations from Epic and our partners. Expect a range of subjects to be covered throughout the week, all which will be livestreamed to Twitch and recorded for later viewing. 

Here's the breakdown:

Sponsored

Wednesday March 4

Session

Presenters

Time

The State of Unreal Engine

Tim Sweeney, Founder and CEO

9:30a-10:30a

Creating Open Worlds in Unreal Engine 4

Francois Antoine, Sr. VFX Artist and James Golding, Lead Programmer

11:00a-12:00p

Unreal Wherever You Go: Bringing UE4 to Phones, Tablets and the Web

Josh Adams, Platform Lead

12:30p-1:30p

Small Teams in the Trenches with Unreal Engine 4

Adam Orth, Pete Bottomley, Forrest Downling, Joe Brammer, and Chance Ivey

2:00p-3:00p

Technology-Infused Storytelling: VR Challenges That Lie Ahead

Alasdair Coull | Head of R&D | Weta Digital, Nick Donaldson | Lead Designer, Tim Elek | Senior Visual Effects Artist | Epic Games, Daniel Smith | Software Developer | Weta Digital

3:30p-4:30p

Game Developers Town Hall

Tim Sweeney, Mike Fricker, Ray Davis, Nick Penwarden, Alan Willard, Josh Adams, Chance Ivey

5:00p-6:00p

 

Booth

Wednesday March 4

Session

Presenters

Time

Unreal Editor Demonstrations

Zak Parrish, Alan Willard, Alan Noon, and Osman Tsjardiwal

11:30a-1:00p

Using Mixamo's Tools with UE4 

Jeanette Matthews, Jr. Tech Director and Tech Support Specialist at Mixamo

1:00p-1:30p

Unreal Editor Demonstrations

Zak Parrish, Alan Willard, Alan Noon, and Osman Tsjardiwal

1:30p-3:00p

Hardfought VR Learnings

Nick Donaldson, Lead Designer and Nick Whiting, Lead Programmer

3:00p-3:30p

Allegorithmic Presents: Substance Workflow and Plugin for UE4

Wes McDermott, Community Manager and Product Evangelist at Allegorithmic

3:30p-4:00p

Unreal Editor Demonstrations

Zak Parrish, Alan Willard, Alan Noon, and Osman Tsjardiwal

4:00p-5:30p

Creating Art with Modo and Unreal Engine Greg Brown, Creative Strategist at The Foundry 5:30p-6:00p

 

Thursday March 5

Session

Presenters

Time

Unreal Engine Weekly Livestream

Chance Ivey, Community Manager and Various Unreal Engine Developers

11:00a-12:30p

Unreal Editor Demonstrations

Zak Parrish, Alan Willard, Alan Noon, and Osman Tsjardiwal

12:30p-2:00p

Unreal for the Web

Martin Best, Creative Strategist at Mozilla and Josh Adams, Platform Lead at Epic Games

2:00p-2:30p

Unreal Editor Demonstrations

Zak Parrish, Alan Willard, Alan Noon, and Osman Tsjardiwal

2:30p-3:30p

Hardfought VR Learnings

Nick Donaldson, Lead Designer and Nick Whiting, Lead Programmer

3:30p-4:00p

IKinema and Unreal Engine: Better and faster animation for games and virtual production.

Alexandre Pechev, CEO at IKinema

4:00p-4:30p

Unreal Editor Demonstrations Zak Parrish, Alan Willard, Alan Noon, and Osman Tsjardiwal 4:30p-6:00p

 

Friday March 6

Session

Presenters

Time

Unreal Editor Demonstrations

Zak Parrish, Alan Willard, Alan Noon, and Osman Tsjardiwal

11:00a-12:00a

The Making of "God Left Me"

The Students of Montreal's National Animation and Design Centre

12:00p-12:30p

Unreal Editor Demonstrations

Zak Parrish, Alan Willard, Alan Noon, and Osman Tsjardiwal

12:30p-1:30p

Hardfought VR Learnings

Nick Donaldson, Lead Designer and Nick Whiting, Lead Programmer

1:30p-2:00p

Unreal Editor Demonstrations

Zak Parrish, Alan Willard, Alan Noon, and Osman Tsjardiwal

2:00p-3:00p

 

Don't forget! If you can't make it to the show, the majority of these sessions will be streamed to Twitch.tv/UnrealEngine, so try and catch us from afar. You won't want to miss it!