New courses on optimization and Blueprint

March 9, 2021
New month, new courses! Check out the latest offerings at Unreal Online Learning.

Blueprints and Gameplay for Game Designers

This course explores how to use the Blueprint visual scripting system along with other Unreal Engine features to create gameplay elements and prototype ideas.

Optimizing Geometry for Real Time

This course explores how to optimally prepare models in a 3D modeling program before they are used in Unreal Engine. You’ll learn the tools and techniques needed to make data transfer into the engine smooth and easy.

Working with Data in Blueprints

In this course, you’ll get to grips with the Blueprint visual scripting system, exploring how to work with data in the tool.

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    News

    Unreal Engine 4.27 released!

    Creators across all industries have something to celebrate with this release: In‑camera VFX goes next-level with a slew of efficiency, quality, and ease-of-use improvements, while other highlights include path tracing for stunning final images, out-of-the-box access to Oodle and Bink, production-ready Pixel Streaming, and much more.
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    Mold3D Studio to share Slay animated content sample project with Unreal Engine community

    In a bid to inspire and educate artists, Mold3D Studio is sharing its decades of experience in the industry by creating a sample project for animated content. With a distinctive style that’s a hybrid of anime and realism, Slay is rendered entirely in Unreal Engine.
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    Taking Unreal Engine's latest in-camera VFX toolset for a spin

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    Spotlight

    Taking Unreal Engine's latest in-camera VFX toolset for a spin

    Recently, Epic Games and filmmakers’ collective Bullitt assembled a team to test out the latest in-camera VFX toolset, part of the extensive suite of virtual production tools in the upcoming Unreal Engine 4.27 release. To put each of the tools new through their paces, they created a short test piece to mimic a production workflow.