Unreal Engine 4.2 introduces a number of new features to make character movement more flexible. It’s now even easier to implement features like ‘Hold To Jump Higher’ and Double-Jumping in Blueprints.
This video tutorial starts with the basic Third-Person Blueprint template and builds on it to add new jumping features. The features are directly applicable to other character-based samples as well, so these techniques can transfer directly to the first-person and side-scrolling templates, as well as your own games!
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