Epic Games is on the way to the Montreal International Games Summit (MIGS) once again. Senior Developer Relations Technical Artist Zak Parrish will provide an introduction to Unreal Engine 4 in Room 521 on Nov. 10 at 1:30 PM in his session. UX Manager Celia Hodent will lead a session on how Epic is utilizing UX best practices in Fortnite’s development in Room 520C on Nov. 10 at 5:15 PM. We’ll also have a booth (#23), so drop by to say hello if you’ll be there!
Following the show, we’re kicking off our East Coast Dev Tour with an event in Montreal on Nov. 12 and heading to Boston on Nov. 14. Attendance is free, so join us for a number of talks on a variety of topics ranging from Blueprints, C++ programming, materials, VR, and mobile. Below is the detailed schedule and how to RSVP!
Montreal, QC | Wednesday, November 12, 2pm - 6pm
Montreal Convention Centre
159 St Antoine St W
Montreal, QC H2Z 1H2 Canada
Boston, MA | Friday, November 14, 2pm - 6pm
W Hotel Boston
100 Stuart St
Boston, MA 02116
Session Schedule | 6 rooms, same day
Time |
Room 1 |
Room 2 |
Room 3 |
2:00 |
Engine Overview Max Preussner |
Paper 2D |
Procedual Content Creation Alan Willard |
2:30 |
Game Framework Overview Max Preussner |
Paper 2D (cont.) |
Procedual Content (cont.) Alan Willard |
3:00 |
Editor Extensibilities Max Preussner |
Shipping Games |
Intro to Paticles Alan Willard |
3:30 |
Simple material creation |
Setting up a code project |
A.R.T. Tool &UE4 |
4:00 |
Advanced Blueprints |
MP Architecture Advanced |
Physics Assests for Characters |
4:30 |
Advanced Blueprints (cont.) |
MP Architecture (cont.) |
Blend Spaces &Additive Anim. |
5:00 |
Advanced Particles Alan Willard |
Mobile Networking |
Animation Re-targeting |
5:30 |
Advanced Particles (cont.) Alan Willard |
Backend General |
Mobile VR Niklas Smedberg |
Time |
Room 4 |
Room 5 |
Room 6 |
2:00 |
Intro to Blueprints |
State Machines |
UMG Wes Bunn |
2:30 |
Blueprints Communication |
Skeletal Controls |
UMG (cont.) Wes Bunn |
3:00 |
Basic Game Framework |
Mobile Deployment Niklas Smedberg |
Advanced Materials |
3:30 |
Intro to Landscape Alan Willard |
Mobile Perf & Scability Niklas Smedberg |
Intro to Animation Wes Bunn |
4:00 |
Level Design & Content Browser Alan Willard |
Mobile Perf & Scability (cont.) Niklas Smedberg |
Setting up a character Wes Bunn |
4:30 |
Creating a project basics |
Programming Overview Max Preussner |
HTML 5 Niklas Smedberg |
5:00 |
Setting up for VR Chance Ivey |
Advanced Multi-threading Max Preussner |
UMG Wes Bunn |
5:30 |
Starting Your Small Studio |
Slate Max Preussner |
UMG (cont.) Wes Bunn |
If you have questions regarding these events, feel free to hop on the East Coast Dev Tour discussion thread on our forums. We’re glad to bring these talks to your town in order to aid in your continued success. Hope to see everyone there!