November 5, 2014

MIGS And East Coast Dev Tour Schedule

By Chance Ivey

Epic Games is on the way to the Montreal International Games Summit (MIGS) once again. Senior Developer Relations Technical Artist Zak Parrish will provide an introduction to Unreal Engine 4 in Room 521 on Nov. 10 at 1:30 PM in his session. UX Manager Celia Hodent will lead a session on how Epic is utilizing UX best practices in Fortnite’s development in Room 520C on Nov. 10 at 5:15 PM. We’ll also have a booth (#23), so drop by to say hello if you’ll be there!

Following the show, we’re kicking off our East Coast Dev Tour with an event in Montreal on Nov. 12 and heading to Boston on Nov. 14. Attendance is free, so join us for a number of talks on a variety of topics ranging from Blueprints, C++ programming, materials, VR, and mobile. Below is the detailed schedule and how to RSVP!

Montreal, QC | Wednesday, November 12, 2pm - 6pm

Montreal Convention Centre
159 St Antoine St W
Montreal, QC H2Z 1H2 Canada

RSVP here

Boston, MA | Friday, November 14, 2pm - 6pm

W Hotel Boston​
100 Stuart St
Boston, MA 02116

RSVP here

Session Schedule | 6 rooms, same day

Time

Room  1

Room 2

Room 3

2:00

Engine Overview

Max Preussner

Paper 2D 

Zak Parrish

Procedual Content Creation

Alan Willard

2:30

Game Framework Overview

Max Preussner

Paper 2D (cont.)

Zak Parrish

Procedual Content (cont.)

Alan Willard

3:00

Editor Extensibilities

Max Preussner

Shipping Games

Joe Graf

Intro to Paticles

Alan Willard

3:30

Simple material creation

Zak Parrish

Setting up a code project

Joe Graf

A.R.T. Tool &UE4

Jay Hosfelt

4:00

Advanced Blueprints 

Zak Parrish

MP Architecture Advanced

Joe Graf

Physics Assests for Characters

Jay Hosfelt

4:30

Advanced Blueprints (cont.)

Zak Parrish

MP Architecture (cont.)

Joe Graf

Blend Spaces &Additive Anim.

Jay Hosfelt

5:00

Advanced Particles

Alan Willard

Mobile Networking

Joe Graf

Animation Re-targeting

Jay Hosfelt

5:30

Advanced Particles (cont.)

Alan Willard

Backend General

Joe Graf

Mobile VR

Niklas Smedberg

Time

Room 4

Room 5

Room 6

2:00

Intro to Blueprints

Chance Ivey

State Machines

Jay Hosfelt

UMG 

Wes Bunn

2:30

Blueprints Communication

Chance Ivey

Skeletal Controls

Jay Hosfelt

UMG (cont.)

Wes Bunn

3:00

Basic Game Framework 

Chance Ivey

Mobile Deployment

Niklas Smedberg

Advanced Materials

Zak Parrish

3:30

Intro to Landscape

Alan Willard

Mobile Perf & Scability

Niklas Smedberg

Intro to Animation

Wes Bunn

4:00

Level Design & Content Browser

Alan Willard

Mobile Perf & Scability (cont.)

Niklas Smedberg

Setting up a character

Wes Bunn

4:30

Creating a project basics

Chance Ivey

Programming Overview

Max Preussner

HTML 5

Niklas Smedberg

5:00

Setting up for VR

Chance Ivey

Advanced Multi-threading

Max Preussner

UMG

Wes Bunn

5:30

Starting Your Small Studio

Chance Ivey

Slate

Max Preussner

UMG (cont.)

Wes Bunn

 

If you have questions regarding these events, feel free to hop on the East Coast Dev Tour discussion thread on our forums. We’re glad to bring these talks to your town in order to aid in your continued success. Hope to see everyone there!