Happy Thursday, everyone! We've got another great Marketplace content release for you. If you're making a Shooter, characters with dialogue, sci-fi environments, or a dark thriller that needs audio, we've got what you need! Have a look, because there's a lot of clever time-saving content in here that'll help you develop your projects. Onward!
Here's one of our community's most highly-anticipated content releases! The Generic Shooter Sample Project is a 100% Blueprint project that's the quickest and easiest way to rapidly put together and iterate on a multiplayer first or third person shooter game. It's all in Blueprints, has first person and third person camera views, has full support for multiplayer, includes deathmatch and team deathmatch game modes, has ingame-chat, scoreboards and a kill feed, basic starter weapons for pistol, rifle, grenade launcher, and rocket launchers, and a great deal more than that. Check out the feature list, and watch live development of this project on Twitch!
This is a clever use of Blueprints! This is a semi-automated physics-based system for sprinkling trash into your game in a realistic way. This uses UE4's Simulate capability and Physics to allow realtime placement. Any staticmesh can be used as long as it has collision, so the possibilities are vast! Placed trash can then be baked into InstancedMesh with much lower performance costs, and both dynamic and static lighting are supported. This is cool, and the product description made me laugh as well. Check out the video!
This is a rapid way to quickly create copies of a specific object, adjusting them with a variety of different parameters to make it fully customizable or semi-procedural. With this, you have total control over the rotation and scale, materials, displacements, progressive displacements, copies on each axis, and much more. Check out the video!
Here's a Blueprint-based dialog system that's easy to use, complete with an Excel template file for easy editing and import to the engine. This features an NPC Dialogue Actor, a Skeletal or Static Mesh Select slot, an Anim Blueprint slot, Character audio, Event Firing, Character image, Bounding box, and much more. Check out the video to see how easy it is!
It's a good week for sci-fi! Here are 250 PBR-friendly sci-fi props to fill out your interior spaces. Check out the video!
Everybody loves sci-fi! This is a set 22 modular interior pieces that are highly adjustable, with Substance based PBR materials. You can easily modify roughness values, wear, dirt, grime, texture resolution and lighting color from within the editor. This requires the Substance plugin. This includes 58 custom models that can be used to create anything from hallway sets to small/large room interiors. LODs included for many of the assets. Check out the video!
Materials and FX
This is a set of 79 PBR-based IES lighting profiles based on real-world data, each having its own specific shape and intensity. This is great for lighting PBR scenes. Check out the screenshots! This is a novel use of taking public domain content and converting it into useful UE4 content.
This is a set of advanced shaders for rapidly creating complex, physically accurate materials within UE4 without requiring the use of Photoshop. This features environment-aware layering for decay, rust, or any other material transition, all layering is built with heightmap based blending in mind, a dedicated landscape material base with support for up to 7 unique layers, online documentation, and more. Check out the video to see what it can do!
Looking for dark, moody, and suspenseful audio for your game? Here's 8 mostly-loopable tracks that are ideal for game title or hold screens, credits, or short gameplay sequences. Check here for audio sample!
If you're looking for light, casual, happy music for your game, have a listen to Game Music - The Light Collection. This is ideal for game title or hold screens, credits, or short gameplay sequences. Check here for audio sample!
That's all for this week, everyone! Don't forget to check our Marketplace Sale before the time runs out on June 21! As always, keep an eye on the Marketplace forums to see what's new, and request the kind of content you'd like to see. Until next time!