Happy Wednesday, everyone! This week we have more awesome mocap, magic FX, floating combat text, a keypad UI system, a quest and dialogue system, and plenty of audio for treasure hunting, cinematic music, and clumsy oafs! Come on in and have a look and listen. And be sure to check out our Staff Picks on the front page of the Marketplace!
Characters and Animations
Are you developing a game where your characters are extremely physically active? Have a look at the Mobility MoCap Pack 1, a set of 136 mobility motion capture animations from Motus Digital. This includes Idles, Fidgets, Walks, Jogs, Runs, Jumps, Hops, Turns, Transitions, Deaths and more. Check out the video!
Materials and FX
Looking for some unique magic-based FX to spice up your project? Check out KY Magic FX, a set of 20 magic effects. Check out the video!
Here are 10 magic effects for RPG and fantasy games, with customizable colors for each effect. Included are Angel Wings, Magic Card, Demon Wings, Dark Wings, Fire, Flowers, Cross Heal, Shield Destroy, Shield Create, and Tentacles. Check out the video!
Here's one I like! This is a UMG widget which allow you to display arbitrary information, on screen, from world location. You can set different text colors for each widget, different icons for each widget, set how widgets are animated, set the maximum allowed widgets to display at once, display widgets on screen, and it comes with a sample setup based on FPS Template to get you started. Check out the video!
Narrative-heavy and quest-driven games take heed! The Quest and Dialogue system offer a nonlinear Blueprint-based quest system and branching dialogue system. Everything works off of two main Blueprints (Quest Manager and Dialogue Manager) and all the data for quests is stored inside two CSV files, and all the dialogue data is in two other CSV tables. You can achieve a wide variety of quest types, no matter how nonlinear, and there are a great deal of helpful customization options. Check out the video!
If you have a game that involves a lot of opening and closing doors and treasure chests, these 88 sounds will provide you with a great range of different sounds to use for them in a variety of usage cases. Examples of the sounds include creak/squeak door close/open (ideal for horror/suspense settings), close, key lock/latch, handling open/close, and more. Check out the audio samples!
I'm glad to see more voice packs being submitted to the Marketplace! It fills a useful niche. This character is John Eggs, a slow\clumsy Englishman that says 30+ common video game phrases, including Hello, Thanks, It's Locked, Damn It, I'm Bored, Can I Trust You, What's That, Will This Work, I Sense Danger, Ouch, You'll Regret This, Goodbye, and more. Check out the samples!
These 5 looping cinematic tracks will help get your project off to a great start, whether you're going for a light-hearted or cinematic sound. Check out the audio samples! And if you haven't seen Cinematic Music Pack Volume 1, click here.
Add some electronic funkiness to your sci-fi game with this theme and background music. This pack contains 8 different variations of the base theme. Check out the video!
That's all for this week! Stay tuned for more great content, and check out the Marketplace Forums to see what's coming up next and to make content requests. Until next time, friends. Go forth and be productive!