Look-development workflows in Unreal Engine with Substance and X-Rite
In our recent webinar, we introduced viewers to Unreal Engine's powerful look-development tools, and showed them how to effectively light, texture, and render an automotive asset in stunning detail with Unreal Engine, Substance, and X-Rite. In case you missed the live event, we've brought the recording to you here.
Join Daryl Obert, Design Specialist at Epic Games; Wes McDermott, Integrations Product Manager at Allegorithmic; and Dr. Marc Ellens, Senior Software Engineer and TAC Evangelist at X-Rite, as they guide you through best practices in their respective tools.
You’ll learn about:
- Effectively lighting, texturing, and rendering an asset for look development
- Establishing proper lighting, post-processing, and camera setups
- Working with measured materials with X-Rite’s AxF component
- Unlocking creative possibilities with Substance
Editor's note: as of Unreal Engine 4.24, Unreal Studio's features are included with Unreal Engine.