Join us for The Future of Animation

June 21, 2022
What a difference two years makes!

It seems like just the other day animation studios were asking us how to start moving Unreal Engine into their pipelines. Now, we are seeing incredible works coming out of Sony Pictures Imageworks, Reel FX, Untold Studios, BRON Digital, and more—all using real-time rendering as an integral part of the process.

Since then, we’ve been talking to studios about what they’ve learned (more on that later), participated in Annecy, and even dropped the full version of MetaHuman Creator. And the more we talked to people, the more we knew we needed to share what we’ve learned, so that making the leap into real-time animation not only looked doable, but freeing for studios big and small.
Mush-Mush & the Mushables © 2022 – La Cabane Productions – Thuristar – Cake Entertainment – VRT-Ketnet – RTBF Télévision belge
Enter The Future of Animation, which is a month-long celebration designed to help you get from first idea to final pixel. Next week, we’ll share real-time techniques, insider stories, case studies, and a massive new Animation Field Guide built on over 30 interviews with artists, producers, and pipeline experts for a wide view of what happens when real time meets traditional pipeline.
You’ll also learn about:
  • How La Cabane created a more eco-friendly pipeline for Mush-Mush & the Mushables
  • How Sony Pictures Imageworks used the first MetaHuman in production on Love, Death & Robots
  • How Untold Studios are working entirely in the cloud on Malanca
  • And other ways studios are approaching this exciting step forward

So follow us for the rest of June, and make sure to check out Animation Week June 27⁠–⁠July 1. In this case, we are actually saving the best for last.

And as always, if you want to get going, check out our animation hub. You can review feature sets, find inspiration in cool projects, and even access free resources like white papers and self-paced learning videos. Have fun!

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    <em>The Future of Animation</em>
    Event
    June 27

    The Future of Animation

    Join us for The Future of Animation, a month-long event where we celebrate the success of industry leaders and share resources for those who are just getting started.
    <em>The Future of Animation</em>
    Event

    The Future of Animation

    Join us for The Future of Animation, a month-long event where we celebrate the success of industry leaders and share resources for those who are just getting started.
    New release brings Mesh to MetaHuman to Unreal Engine, and much more!
    News
    June 9

    New release brings Mesh to MetaHuman to Unreal Engine, and much more!

    This release of the MetaHuman framework brings not only new features for MetaHuman Creator, but also an exciting new MetaHuman Plugin for Unreal Engine, as well as support for the new character rigging, animation, and physics features in Unreal Engine 5.
    New release brings Mesh to MetaHuman to Unreal Engine, and much more!
    News

    New release brings Mesh to MetaHuman to Unreal Engine, and much more!

    This release of the MetaHuman framework brings not only new features for MetaHuman Creator, but also an exciting new MetaHuman Plugin for Unreal Engine, as well as support for the new character rigging, animation, and physics features in Unreal Engine 5.
    Unreal Engine 5 is now available!
    News
    April 5

    Unreal Engine 5 is now available!

    With this release, we aim to empower both large and small teams to really push the boundaries of what’s possible, visually and interactively. UE5 will enable game developers and creators across industries to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before.
    Unreal Engine 5 is now available!
    News

    Unreal Engine 5 is now available!

    With this release, we aim to empower both large and small teams to really push the boundaries of what’s possible, visually and interactively. UE5 will enable game developers and creators across industries to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before.