AUTODESK UNIVERSITY
November 17-20, 2020

By Stephanie Raney |
November 6, 2020

Join the Unreal Engine team at Autodesk University 2020


Autodesk University is going virtual in 2020! Join us in our virtual booth to meet with Unreal Engine and Twinmotion experts and even get your chance to pick an Epic brain! Check out the details below around Unreal Engine and Twinmotion content that will be featured at the show. There is no cost to attend Autodesk University, but registration is required to participate.

Agenda

Your chance to pick an Epic brain!
November 17, 18, 19, 20 | 12 PM - 1 PM EST | 9 AM - 10 AM PST
Got a burning question about Unreal Engine or Twinmotion? Join Daryl Obert, Matt Doyle and Martin Krasemann for a live Q&A session and get tips, tricks, and advice from the experts. Please note: questions should be generic in nature and not specific to personal projects.

Epic talks

Twinmotion: Architectural Storytelling Through Real-Time Visualization
Available on demand only
Martin Krasemann

This breakout session takes you to the core of Twinmotion’s real-time rendering capabilities and carries you from the inside out through the basic features up to the great range of visual outputs, enabling you to simply create and effectively communicate the story you need for bringing across your architectural design.
 
Key learnings
  • Learn the first basic steps of bringing your CAD/BIM data to life upon import into Twinmotion
  • Learn how to share different parts and phases of your design, by creating multiple design options for client reviews
  • You’ll learn how to set up 3D Character paths to enliven and invigorate your design
  • Gain some valuable insights into some of Twinmotion 2021 new key features
 
My First Digital Twin: A Real-Time Rendering Story
Available on demand only
David Weir-McCall

The complexities around digital twins are usually enough to make most tech enthusiasts in the architecture, engineering, and construction industries think twice before embarking upon their use. From setting up IoT hubs and sensors to linking them with intelligent models and hosting them in client-facing experiences, the concept can be daunting. However, developments in gaming engines and their innate customization and ability to craft a story and experience mean that they are fast becoming great tools in the creation of digital twins.

In this talk, we will look at the steps and stages involved in creating a digital-twin experience using the Unreal Engine game machine, in addition to showcasing industry case studies. We will break down the steps, from linking models from packages such as Revit software and 3ds Max software, to connecting to simple sensor data and visualizing the output. Here we explore the toolset and process required to help you embark on your own first digital twin.

Key learnings:
  • Learn about the ecosystem and different components of building a digital twin.
  • Discover use-case examples of digital twins within the AEC using Unreal Engine.
  • Through a 'Hello World' example, explore the creation and connection to IoT data from within Unreal Engine.
  • Learn quick tips and steps to create a digital twin UI experience to share.

Nature Versus Nurture: A Deep Dive into Digital Twins  
Available as an AU Theater talk
David Weir-McCall

A “digital twin” is defined as a realistic digital representation of something physical, a representation that alters over time as the physical version goes through changes. Ideally, digital twins give us insight into what is happening in the physical world, but their usefulness goes far beyond that. As technology evolves, we start to look at digital twins from the standpoint of “nature versus nurture”: the difference between the nature of a building—its intended use and operational measures—and how spaces are nurtured and used by their inhabitants, often in ways that were not intended by design.

In this talk, we examine the development of the ideal environment through the influence of “nature versus nurture,” and explore how digital twins are shaping the landscape of the built environment both now and into the future. 
 

Industry sessions featuring Unreal Engine

For more information on these sessions, visit the Autodesk University website and search for keyword “Unreal”.

Real-Time Rendering in Maya: Integrating Maya and Unreal Engine
Wednesday, November 18 at 3:30 PM EST | 12:30 PM PST
Marcio Goncalves

Achieving Better Frame Rates with Revit Models in Unreal Engine
Wednesday, November 18 at 7 PM EST | 4 PM PST
Orlando Orozco
 
How to Not Get Away with Murder: Modeling Judicial Evidence
Available on demand only
Joshua Chartrand

Attempt to Preserve and Utilize Historic Buildings by Quick Scan-Development of Revit Data for VR etc. Aiming at Customer-centric Design (Language: Japanese)
Available on demand only
Yoshichi Oishi

3D Studio Max Asset Production Workflow Using 3DS Max and Photogrammetry (Language: Japanese)
Wednesday, November 18 at 11:30 PM EST | 8:30 PM PST
Motonori Nakamura

    Have questions about our presence at Autodesk University, or about Unreal Engine or Twinmotion?
    Event
    Unreal Build: Virtual Production 2020
    Coming to you from the comfort of your own home on Tuesday, November 10, Unreal Build: Virtual Production is a free half-day virtual event that showcases incredible projects and innovations from film and television industry trailblazers.
    Event
    News
    Connect with the Unreal Engine community online
    Although many physical events around the world are currently on hold, there are plenty of places to connect with the Unreal Engine community online.
    News
    Interview
    11-person studio Neon Giant delivering next-gen passion project The Ascent
    Comprised of industry veterans who worked on the Wolfenstein, DOOM, and Gears of War franchises, Neon Giant is a small indie studio based in Sweden that’s developing a heavy hitter for Xbox Series X. 
    Interview