It’s a wrap! We recap Unreal Engine’s week at SIGGRAPH 2019
It was a busy week on the show floor too, with a packed three-day theater presentation schedule that featured more great talks from industry luminaries, together with demos of the latest Unreal Engine and Twinmotion features and workflows from our own in-house specialists. These theater presentations will be available to view online soon, but for now, check out what attendees had to say about the show.
Unreal Engine Tech TalksAway from the hustle and bustle of the exhibition, we delivered four in-depth Tech Talks, where the team behind the technology revealed details of some of the exciting new features slated for the upcoming release of Unreal Engine. If you weren’t able to be there in person, don’t worry—we recorded all the sessions for you to view at your convenience.
Causing Chaos: Physics and DestructionGet a look at the future of physics and destruction in Unreal Engine as our presenters walk through features that give content creators the tools they need to build highly interactive worlds that can be fractured, shattered, and demolished. With Jim Van Allen, Matthias Worch, and Michael Lentine from Epic Games, and Jeff Rous from Intel.
In-Camera VFX with Unreal EngineAdvances in both LED panel technology and Unreal Engine have enabled in-camera VFX to become a reality—actors can be placed into scenes live instead of composited in post, and photographic elements can take advantage of environment lighting and reflections. Epic Product Manager Ryan Mayeda breaks down this new approach to filmmaking.
Ray Tracing in Unreal Engine 4.23Epic's Juan Cañada, Lead Engineer, and Patrick Kelly, Senior Rendering Programmer, offer an up-close look at ray tracing in Unreal Engine 4.23, and demonstrate the processes and techniques for creating cinematic-quality real-time lighting.
Virtual Production in Unreal EngineDavid Hurtubise and Philippe Rebours offer a comprehensive overview of UE4's virtual production tools, and highlight new features coming to Unreal Engine 4.23, followed by an in-depth look into a case study in virtual production set in the world of Fortnite, presented by Jacob Buck and Joji Tsuruga.
Thanks to all who joined us at SIGGRAPH 2019! Stay tuned for more presentation recordings coming soon.