Get to know Unreal Engine 4’s new material pipeline. Physically-based shading, layering and loads of customization options help you achieve the exact look you desire for characters and objects.
Offering a quick crash course on the Material editor, Zak Parrish is back to guide users through the process of applying a pre-existing material and then creating your own material.
See just how simple it is to apply a material via drag and drop in the Content Browser. Then discover how to create your own custom material using the Palette menu, complete with quick access hot keys.