Get to know Unreal Engine 4’s new material pipeline. Physically-based shading, layering and loads of customization options help you achieve the exact look you desire for characters and objects.
Offering a quick crash course on the Material editor, Zak Parrish is back to guide users through the process of applying a pre-existing material and then creating your own material.
See just how simple it is to apply a material via drag and drop in the Content Browser. Then discover how to create your own custom material using the Palette menu, complete with quick access hot keys.
The first preview for Unreal Engine 4.19 is now available for download o...