Googly eyes and other topics: new courses at Unreal Online Learning

April 13, 2021
It’s that time again! Enjoy these great new courses at Unreal Online Learning.

Material Editor Fundamentals for Game Development

Learn the basics of building shaders for games in this course, from creating your first material to customizing it for your own needs.

Using Visual Dataprep with Datasmith

This course dives into the Datasmith Dataprep tools for programs like Revit and SketchUp. Find out how these tools can help you get your data under control before you import it to an Unreal Engine project.

Generating Oddly Oscillating Globe Lenses Yourself (Googly Eyes)

In this course, you’ll learn how to create, rig, and animate googly eyes, using the Control Rig to try out some tools and features surrounding Sequencer and physics.

    Looking for more learning content?

    Check out the full Unreal Online Learning portal for over 160 hours of hands-on video courses and guided learning paths.
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    News

    Unreal Engine 4.27 released!

    Creators across all industries have something to celebrate with this release: In‑camera VFX goes next-level with a slew of efficiency, quality, and ease-of-use improvements, while other highlights include path tracing for stunning final images, out-of-the-box access to Oodle and Bink, production-ready Pixel Streaming, and much more.
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    Taking Unreal Engine's latest in-camera VFX toolset for a spin

    Recently, Epic Games and filmmakers’ collective Bullitt assembled a team to test out the latest in-camera VFX toolset, part of the extensive suite of virtual production tools in the upcoming Unreal Engine 4.27 release. To put each of the tools new through their paces, they created a short test piece to mimic a production workflow.