3.22.2017

GDC 2017: True Photorealism in Real-Time

By Daniel Kayser

Have you ever wondered how to achieve true photorealism in real-time?

This talk by Min Oh, Technical Artist - Associate, Epic Games, delves into the world of high quality look development in Unreal Engine 4. Using an automotive product scene and our library of freely available custom shaders, we show you how to bring your environments to life like never before. Viewers see best practices for content authorship, proper lighting setup, and how to tweak just the right render settings to take their scenes from great to extraordinary!
 

 


Speaker:

Min Oh, Technical Artist - Associate, Epic Games

For a complete rundown of the technologies and innovations on display during this year's 'State of Unreal' presentation during GDC 2017, head here.

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