GDC 2017: Making Robo Recall Cinematics with Sequencer

By Daniel Kayser

GDC 2017 attendees were treated to a live demonstration of Sequencer, Unreal Engine's cinematic tool, as Wes Bunn, Sr. Technical Writer, Epic Games, broke down and edited the intro cinematic from our latest VR game, Robo Recall, before a live audience. 

In this video, we take a look at how you can use Sequencer to create in-game scripted events as well as traditional multi-camera cinematics. See how Epic created the intro cinematic in Robo Recall and watch as we modify it live, render the scene out, then bring it all back together to play inside our level. We also show you some of the new features that have been added over the past year!

Speaker: Wes Bunn, Sr. Technical Writer, Epic Games

For a complete rundown of the technologies and innovations on display during this year's 'State of Unreal' presentation during GDC 2017, head here.

Recent Posts

Get Set for the Summer #ue4jam!

Get ready to buckle down and put your development skills to the test! Ne


Unreal Developers Shine at Develop:Brighton 2018

Numerous developers displayed their titles in the Unreal Networking Lounge ...

Unreal Powers On-the-Fly Compositing with Handheld Camera

Going beyond green screens: ARwall’s rear-projection system provides in-cam...