GDC 2017: Making Robo Recall Cinematics with Sequencer

By Daniel Kayser

GDC 2017 attendees were treated to a live demonstration of Sequencer, Unreal Engine's cinematic tool, as Wes Bunn, Sr. Technical Writer, Epic Games, broke down and edited the intro cinematic from our latest VR game, Robo Recall, before a live audience. 

In this video, we take a look at how you can use Sequencer to create in-game scripted events as well as traditional multi-camera cinematics. See how Epic created the intro cinematic in Robo Recall and watch as we modify it live, render the scene out, then bring it all back together to play inside our level. We also show you some of the new features that have been added over the past year!

Speaker: Wes Bunn, Sr. Technical Writer, Epic Games

For a complete rundown of the technologies and innovations on display during this year's 'State of Unreal' presentation during GDC 2017, head here.

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