On this week's livestream, Epic’s Technical Product Manager Jeremiah Grant, Senior Animation Programmer Kiaran Ritchie, and Lead Programmer Aaron Cox were joined by Product Specialist Victor Brodin and Senior Technical Product Designer Chance Ivey to discuss UE5's new animation features.
As you’ll discover in the livestream recap above, Full-Body IK (FBIK) provides you with the tools to create reactive, dynamic characters, and Motion Warping is a new Experimental feature which allows you to manipulate root motion animations to adapt them to the world with fewer custom assets.
In case you missed them, we invite you to check out the recent livestreams for a deeper understanding of Unreal Engine 5 Early Access. We also invite you to jump into the forums for further discussion and join us on our Twitch or YouTube channels for future episodes in this livestream series as we cover additional key features including MegaAssemblies, MetaSounds, and more.
Here's the full UE5 Early Access livestream schedule:
If you’re an existing Unreal Engine user, you can get UE5 Early Access and the Valley of the Ancient sample project from the Epic Games Launcher. If you’re new to Unreal Engine, we suggest getting to know UE 4.26 as a first step.