May 7, 2020

Exploring the depths of the new Sky Atmosphere system

Using Quixel Megascans assets, “Exploring the depths of the new Sky & Atmosphere system” is a new hands-on presentation by Epic's Sjoerd De Jong that explores the robust Sky Atmosphere system that’s now available in Unreal Engine 4.25

Starting off with the basics, you'll learn how to render a beautiful and fully dynamic sky within seconds. From there, the session showcases how to create alien, dusty, or wet atmospheres, after which you'll be taken all the way up into space to witness how atmosphere rendering is altered depending on altitude. Finally, explore the powerful Material Editor integration and how it can be used to create different kinds of sky styles. The session wraps up with a brief look at the engine’s upcoming volumetric cloud features.

For more information on the Sky Atmosphere system, please visit this documentation page.

You can also learn more about Quixel Megascans’ mission and the future of the Sky Atmosphere system in this short video.