Epic Talks at GDC 2015

By Amber Sharif

With the Game Developers Conference just around the corner, we thought you might like to see where Epic’s developers will be presenting as part of the official GDC line-up. If you’re attending the show, we’d love for you to swing by these sessions. 

We will also be leading talks and panels in our large sponsored theater (#2024 West) as well as our open theater (#1024 South). That content will be announced soon. 

Here’s our preliminary GDC talk lineup:


Presentation / Panel



Josh Adams

Creating Truly Scalable Game Engines - Console to Mobile

March 3


#302 South

Niklas “Smedis” Smedberg

Unreal Engine 4 Mobile Graphics on ARM CPU and GPU Architecture

March 4


#3003 West

Jeremy Ernst

Maya Tools for the Masses: Lessons Learned

March 4


Overlook 3, 2nd Fl, West

Jeremy Ernst

Maya Tools for the Masses: Lessons Learned

March 4


Overlook 3, 2nd Fl, West

Niklas “Smedis” Smedberg

glNext: The Future of High Performance Graphics

March 5


#2006 West

Celia Hodent

The Gamer's Brain: How Neuroscience and UX Can Impact Design

March 5


#305 South

Zak Belica

The Neuroscience of Game Audio

March 5


#3002 West

Wyeth Johnson

Killer Portfolio or Portfolio Killer: Pt 1 Advice from Industry Artists

March 6


#130 North

Wyeth Johnson

Killer Portfolio or Portfolio Killer: Pt 2 Portfolio Reviews

March 6


#132 North


Not attending GDC? We’ll be streaming from our sponsored theater and the Unreal Engine booth to Twitch.tv/UnrealEngine during expo hours March 4-6! 

The agenda is packed full, and we’re excited to share details on those talks with you soon. 

Hope to see you in San Francisco!

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