10.17.2014

Epic Heads Down Under!

By Amber Sharif

We’ll be in Australia later this month for two great events. Here’s what we have in store.

GCAP

We’re heading back to GCAP, and are very excited to get behind this awesome conference once again. Epic has funded GCAP Assist, and we’re also picking up the tab for the Australian Game Developer Awards.

We also have a packed schedule of speakers over the two days. If you’re heading to the conference, please come by and see us in Room 214 in the Melbourne Convention & Exhibition Center!

October 28th Schedule

Time

Speaker

Topic

11am – 12pm

Zak Parrish

Intro to UE4

1– 2pm

James Tan

Starting Your Project, an Overview

2:10 – 3:10pm

Jay Wilbur

Fireside Chat

3:40 – 4:40pm

Joe Graf

UE4 Gameplay Programming

4:50 – 5:50pm

Uppercut Games

Making Submerged with UE4

October 29th Schedule

Time

Speaker

Topic

11am – 12pm

Firelight Technologies

Building a UE4 Plugin - FMOD Case Study

1 – 2pm

Joe Graf

Networking in UE4

2:10 – 3:10pm

Zak Parrish

Blueprints

3:40 – 4:40pm

Zak Parrish

Paper 2D

The AGDAs will be on Wednesday, October 29th at 7:30pm, with the celebration taking place at Bobby McGee’s. Good luck to all the nominees and we’ll see you there!

PAX Australia

After GCAP, we’ll be sticking around for PAX Australia October 31st-Nov 2nd. We’ll be walking the show, so if you’re attending give us a holler and maybe we can see you there!

Feel free to drop any questions or feedback in the comments, or say hi to us on Twitter at @UnrealEngine

Recent Posts

Sinner: Sacrifice for Redemption - Defeating the Seven Deadly Sins in a Fight for Your Life

Crushed under the weight and darkness of his own soul, Adam, Sinner: Sacrif...

BMW Brings Mixed Reality to Automotive Design with Unreal Engine

The world of automotive design is changing rapidly, with real-time technolo...

Sumo Digital Discusses Shipping on Nintendo Switch

The studio that used Unreal Engine to bring Snake Pass to Switch speaks abo...