We’ll be in Australia later this month for two great events. Here’s what we have in store.
GCAP
We’re heading back to GCAP, and are very excited to get behind this awesome conference once again. Epic has funded GCAP Assist, and we’re also picking up the tab for the Australian Game Developer Awards.
We also have a packed schedule of speakers over the two days. If you’re heading to the conference, please come by and see us in Room 214 in the Melbourne Convention & Exhibition Center!
October 28th Schedule
Time |
Speaker |
Topic |
11am – 12pm |
Intro to UE4 |
|
1– 2pm |
James Tan |
Starting Your Project, an Overview |
2:10 – 3:10pm |
Jay Wilbur |
Fireside Chat |
3:40 – 4:40pm |
UE4 Gameplay Programming |
|
4:50 – 5:50pm |
Making Submerged with UE4 |
October 29th Schedule
Time |
Speaker |
Topic |
11am – 12pm |
Building a UE4 Plugin - FMOD Case Study |
|
1 – 2pm |
Networking in UE4 |
|
2:10 – 3:10pm |
Blueprints |
|
3:40 – 4:40pm |
Paper 2D |
The AGDAs will be on Wednesday, October 29th at 7:30pm, with the celebration taking place at Bobby McGee’s. Good luck to all the nominees and we’ll see you there!
PAX Australia
After GCAP, we’ll be sticking around for PAX Australia October 31st-Nov 2nd. We’ll be walking the show, so if you’re attending give us a holler and maybe we can see you there!
Feel free to drop any questions or feedback in the comments, or say hi to us on Twitter at @UnrealEngine.