4.24.2017

Epic Games Announces Unreal Engine Integration with Strategic Partners in Broadcast

By Daniel Kayser

At NAB 2017, Epic Games will reveal applications of Unreal Engine that deliver unprecedented speed, fidelity and flexibility in broadcast production workflows. Ross Video, Vizrt and Zero Density will demonstrate integrations with Unreal Engine that illustrate the power of the engine’s real-time rendering capabilities. In addition, The Future Group and House of Moves will showcase how Unreal Engine is helping to break new ground in episodic entertainment production and delivery at Epic’s first Unreal Engine NAB press conference (April 24, 4-5PM, Room N239, Las Vegas Convention Center).

Ross Video recently released Frontier by The Future Group™, an innovative virtual studio graphics rendering platform that uses Unreal Engine to generate photoreal scenery for broadcast shows such as Fremantle’s Lost In Time. Frontier, produced in collaboration with Norwegian mixed-reality technology company The Future Group, works side-by-side with Ross Video’s XPression motion graphics system, taking full advantage of Unreal’s hyperealism capabilities and the workflow tools XPression offers. The technology can be viewed in Ross’ NAB booth, N3706.

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“We’re very excited about Frontier,” said Gideon Ferber, Director of Marketing & Product Management for Ross Virtual Solutions. “Utilizing Unreal’s superior graphic capabilities in a virtual studio environment while maintaining the ease of use our UX control platform offers is a game changer in the virtual solution market space.”

Vizrt’s Viz Virtual Studio allows producers to easily create complex, interactive 3D virtual sets and immersive graphics using an intuitive interface. Virzt has added Unreal Engine to the Viz Virtual Studio workflow for accelerated real-time rendering. The updated solution, used by Fox Sports, BBC News, The Weather Channel and CNN be featured in Virzt’s booth at NAB, SL2416.

“Integrating Epic’s Unreal Engine 4 is bringing one of the world’s most powerful gaming engine into the Vizrt ecosystem. This opens up a complete new universe to our user base. The integration takes advantage of the features game engines have to offer, like interacting with game characters,” said Gerhard Lang, Vizrt Chief Engineering Officer.

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Zero Density’s Reality Virtual Studio is a photoreal virtual studio solution that composites images in 3D space using the Unreal pipeline. Reality, the solution’s proprietary node-based 3D GPU-accelerated compositor, taps Unreal Engine as the 3D renderer to run in real-time. The combination of Unreal’s flexibility, power and rendering quality, and Zero Density’s keying, tracking and shading capabilities enable customers to achieve stunning creative for clients that include NEP and Groupe Media TFO. Zero Density will showcase end-to-end HDR and 4K UHD workflows, and a new augmented reality graphics pipeline at NAB in booth SL2920.

“Unreal is the heart of our pipeline; its rendering quality and design process are unmatched. We’ve heard from customers that they will never build physical sets again based on what they can accomplish with Reality Virtual System and Unreal. Productions can be created on a grander scale, without limitations by physical space or budgets for set pieces,” said Kuban Altan, Head of Research and Development, Zero Density.

“Real-time rendering and compositing to produce final pixels is the holy grail for content producers, and Unreal Engine is the technology that can bring those workflows to life,” said Marc Petit, General Manager, Unreal Engine Enterprise at Epic Games. “We’re thrilled that so many of the biggest names in television technology and production are embracing the power of Unreal – and helping us bring real-time performance from the gaming world into broadcast, film and commercial entertainment.”

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