11.2.2016

Epic Games Announces Plans for MIGS 2016

By Daniel Kayser

The 2016 Montreal International Game Summit (MIGS) is right around the corner and will bring together many international experts to share knowledge and ideas in one of the world’s largest game development hubs. MIGS takes place November 13-15 at the Palais des Congrès in Montreal.

Epic Games will be there to deliver informative talks including “Unreal Engine 101” and “Integrating 3rd-Party SDKs into UE4.” If you’ll be in attendance, feel free to swing by the Unreal Engine booth to check out the latest tools and to catch up with the team.

Here are the details of the sessions we’re hosting:

Title: Unreal Engine 101
When: Monday, November 14th from 2:15 to 3:15 and from 3:45 to 4:45
Speaker: Luis Cataldi, Education Evangelist, @EpicLuisC

Description: This Introduction to Unreal Engine has been designed to help those coming from other game engines, 3D content creation, and 2D rendering tools to transition their knowledge and skills to the power and beauty of UE4. Learn how to manipulate features within UE4’s rendering, post-processing, lighting and material systems, the engine's powerful framework, Blueprints, and Sequencer tool.  All these come together to help you build amazing games, experiences, and VR projects.   

Title: Integrating 3rd-Party SDKs into UE4
When: Tuesday, November 15th from 1 to 2 pm and from 2:15 to 3:15pm.
Speakers: Zak Parrish, Senior Dev Rel Tech Artist, @ZakParrish | Gerke Max Preussner, Senior Engine Programmer, @gmpreussner

​​Description: ​Have you ever wanted to add custom hardware features to your Unreal games? Ever thought about integrating third-party SDKs into your project? In this session, see the proper way to bring third-party functionality into UE4 by writing custom plugins!

Learn how to bring Logitech’s G Illumination SDK into your project by creating a Blueprint library. This will expose the key features of the SDK to artists and designers, who can then use full keyboard color control to add a new layer of immersion to their games. We’ll demonstrate the plugin creation process, as well as how to utilize the Blueprint library in a game project, live on stage!

For more information on MIGS 2016, head on over to the event’s official website. We look forward to seeing you in Montreal!

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