For the last seven years, Unreal Engine has established itself as an industry-standard tool and a steady platform in the classroom. While new features and technologies have been added, the core architecture and user interface have essentially remained unchanged, making it easy to work it into a curriculum. If you can count on it, you can teach with it—knowing full well that your lessons will remain evergreen in the months and years ahead.
However, like all major changes, the release of Unreal Engine 5 Early Access has been met with both excitement and questions from educators, who want to know how and when to start building it into future curriculums.
Behold: the Unreal Engine 5 Early Access Educator Guide!
In it, you’ll find answers for every burning question that educators have asked us, as well as:
Frequently Asked Questions about UE5
Tips for moving from UE4 to UE5
Guidance on when to start teaching UE5
An overview of the major new features
We know that adopting new technology can be risky and challenging for educators. Our goal is to take some of the guesswork out of the equation so you can make a more informed decision a whole lot faster. We're excited to support you on your Unreal Engine journey.
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