Can you make something without good lighting? Sure, but you probably won’t like it very much.
Lighting is how we add drama, make designs look realistic, and keep people immersed in our worlds. So is it any wonder that Unreal Engine 5 shipped with some of our most innovative lighting features yet?
Years of research have resulted in Lumen, Virtual Shadow Maps, and updates to GPU Lightmass. This trio of tricks have what game developers need to create stunning art in the years to come. But where to start?
To help, we’re releasing our latest guide: “Lighting in Unreal Engine 5 for Educators and Students.”
In it, you’ll find the type of overview worthy of anyone looking to wrap their head around the what, whys, and hows of this generational shift in games-lighting technology. While this isn’t a technical walkthrough, it should provide an easy framework for getting started or building out effective course materials.
Download now to learn more about:
What these new features can do
Whether software or hardware-based ray-tracing is best for Lumen
Optimization and troubleshooting
Current limitations
Pros and cons of using baked vs. dynamic GI lighting
Tips for teachers
Documentation resources
And a whole lot more!
Download the guide!
The mysteries of UE5 lighting are about to be demystified. Check out our free ‘Lighting in Unreal Engine 5 for Educators and Students’ guide and learn how to use these features today.