1.8.2015

Demo Your Project at the Game Developers Conference

By Dana Cowley

If you’re making an awesome Unreal Engine 4 project, and you’d like to seize the opportunity to get it in front of the fine people attending GDC, then we want to hear from you.

Epic is offering up a limited number of demo pods to the community for showcasing UE4-based games and applications at our booth, #1024 Moscone South, right next to our friends at Oculus and NVIDIA.

It’s a great chance to share your work, get valuable peer feedback, and hang with our team. To get started, send an email to gdc2015@unrealengine.com using the pitch template below.

A few of us will be checking the inbox and triaging submissions, and we’ll begin replying to everyone next week. Thanks, and we look forward to hearing from you!

Pitch Template

  • Title (project code name is fine)
  • Platform(s), e.g., Windows, Mac, Linux, PS4, Xbox One, iOS, Android, VR, HTML5
  • Description (3-4 sentences)
  • Link to in-engine video, 30-60 seconds; YouTube, Dropbox, Vimeo are all fine
  • Contact name and title / role
  • Email address
  • Any other helpful links, e.g., website, social handles, etc.

FAQ

What’s your timeline for making decisions?

We’ll begin looking over pitches and triaging them this week, with emails going out acknowledging submissions next week. Ideally we’d like to have all submissions in hand by January 31, 2015. We plan to make final selections the following week.

How many pods are up for grabs?

Our current booth design allows for eight (8) third-party demo pods.

What will Epic cover in terms of passes and costs?

We’ll take care of getting you and up to three team members (four people total) into the show with an exhibitor badge, which will grant admittance to the expo area an hour before the show opens each day. You’ll be responsible for your own travel and lodging. We’ll provide refreshments at the booth during show hours. And laughs. And maybe hugs, but not in a creepy way.

What will be expected in terms of logistics?

We’ll need any key creative assets, e.g., team logo, game logo, key art, so we can personalize your demo space with dedicated signage.

Epic is happy to provide a Tiki PC setup with a beefy NVIDIA graphics card, keyboard and mouse to ensure your project handles optimally. If your demo is on console, mobile or VR, you’ll need to bring that hardware - and, naturally, a build of your game.

We’ll have internet access at the booth, but note that conference connectivity is notoriously spotty! Tech setup will take place on Tuesday, March 3, and you’ll be responsible for staffing your demo during expo hours (Wednesday - Friday).

What sort of promotional exposure does this entail?

You’ll be a part of our GDC presence, so you can count on inclusion in at least a blog post or two, social media promotion and mentions in our news and media pitches. You may even appear in one of our videos from the show, assuming you’re cool with that. Lastly, the Unreal Engine booth is in the middle of the main floor, South Hall - so there will be lots of traffic!

For reference, check out what we did for EGX 2014:

Please feel to ask more questions in the forums!

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