Unreal Engine 4 empowers developers to author high-density GPU particles and dynamic particle lights with an intuitive workflow.
Senior FX Artist Tim Elek describes here how he created muzzle flashes, smoke and impact effects for the Infiltrator demo:
You can use tools inside the integrated Unreal Cascade FX editor to quickly place thousands of elements into an effect, and then evaluate their behavior and movement - all at a very low cost.
Thanks for watching, and please check back soon to see Part II.
The first preview for Unreal Engine 4.19 is now available for download o...