Time Hack Your VFX Pipeline with Unreal Engine

Looking for tips, tricks, and in-depth insights on how to use Unreal Engine to transform your VFX production pipeline for film and TV? Our latest free masterclass is jam-packed with everything you need!

Unreal Engine for VFX Master Class Coming to Los Angeles

Epic Games’ Unreal Engine experts will be at Gnomon School of VFX to present two master classes covering the fundamental concepts and workflows that drive real-time performance.

Unreal Engine 4 Mastery: Create Multiplayer Games with C++ in New Course from Udemy

Unleash the power of C++ and Blueprint to develop Multiplayer Games with AI in this Epic Games-approved course from Udemy.

Getting Started with Unreal Multiplayer in C++

While Unreal Engine offers fantastic multiplayer support right out of the box, the team at Udemy has made this ‘Getting Started Guide’ to help you map out the territory and take your first steps towards a multiplayer game of your own.

Significant Changes Coming To VR Resolution Settings in 4.19

We’re adding a new cvar in 4.19 to control panel resolution for Unreal Engine 4 (UE4) Virtuality Reality (VR) projects and moving away from referencing Screen Percentage. Here’s what you need to know.

Google Poly API Announced, Poly Toolkit SDK for Unreal Released

Poly Toolkit for Unreal Engine allows apps to interact directly with Poly to search, download and import objects dynamically across desktop, mobile, virtual reality and augmented reality.

The Future of Film and TV Production? Real-time Technology

Are you eager to hear from creative professionals about how real-time technology is enhancing their workflows and saving them valuable time and money in the process?

Debugging UFunction::Invoke

Epic's Nick Darnell delivers a helpful tip for getting a live snapshot of the callstacks in your UE4 projects.

Getting Started with Google Blocks and Unreal Engine

Jarlan Perez outlines his experience working with Google to build a new two-week project in Google Blocks.

Discover How Frogwares' 'City Generator' is Saving Valuable Time During Development of 'The Sinking City'

As with any open world game, one of the main challenges is to create a world that doesn’t get boring - both from a gameplay and visual point of view. Today, we want to talk to you about a solution that we created in Unreal Engine 4 that will help us with the latter.

Unreal Dev Day Montreal Presentations Released

Veteran developers from Epic recently shared best practices and advanced techniques in UE4 during the first ever Unreal Montreal Dev Day and their sessions have now been made available to all UE devs.

Unreal Engine Improvements for Fortnite: Battle Royale

In the course of developing the Battle Royale game mode we’ve made many performance, memory, and workflow optimizations that not only benefit Fortnite: Battle Royale but every developer using Unreal Engine 4.
 

Setting Up A Chroma Key Material in UE4

With AR and mixed reality content creation on the rise, Epic Games’ Principal Technical Artist Ryan Brucks breaks down the process of crafting a basic chroma key function in UE4.

A Layered Approach to AI Locomotion in ‘The Occupation’

White Paper Games Technical Artist James Burton shows the process used to create the locomotion system of the AI characters in the upcoming game ‘The Occupation’.

How to Add Global Shaders to UE4

Epic Games Senior Engine Programmer Rolando Caloca Olivares walks through the simple process of creating your own custom global shaders, enabling you to have greater control over the look and feel of your project.

Getting Started with UE4 and ARKit

The recently-released experimental ARKit support within Unreal Engine 4.17 unlocks a whole new world of possibilities. Here’s how you can get started.

Composure Compositing Tool Sample Released

Composit real world images or video footage with computer generated imagery just like in the movies - but in real time!

Photorealistic Character Sample Released

Epic Games has released a realistic, comprehensive Unreal Engine 4 sample along with accompanying documentation to demonstrate the use of high-quality character shader techniques, similar to those used for characters in Paragon, Epic's MOBA for PC and PS4.

Epic Games and Inbetweengames to Host UE4 Talks at Quo Vadis

Attendees at the upcoming Quo Vadis conference in Berlin will have the opportunity to hear from both Epic Games’ evangelist Sjoerd De Jong and Unreal Engine 4 developer inbetweengames when the conference takes place from April 24-26.

GDC 2017: Making Robo Recall Cinematics with Sequencer

In this GDC 2017 demonstration, we take a look at how you can use Sequencer to create in-game scripted events as well as traditional multi-camera cinematics.

GDC 2017: The Future of Audio in Unreal Engine

During GDC 2017 Aaron McLeran, Senior Audio Programmer, Epic Games delivered a technical presentation of the new multiplatform Unreal Audio Engine.

GDC 2017: True Photorealism in Real-Time

Have you ever wondered how to achieve true photorealism in real-time? This GDC 2017 talk delves into the world of high quality look development in Unreal Engine 4.

GDC 2017: Making Physics-Based Mayhem

Would your PC or console game be more fun if you could fling about huge groups of ragdoll-simulated characters? (The answer is probably yes.)

GDC 2017: Interactive 2D Fluid Simulations in Unreal

Join Epic Games for a look at creating interactive 2D fluid simulations to add a new level of physical realism - or just fantastical effects - to your environments!