Balancing Blueprint and C++

Should you use Blueprints or C++ for your game’s architecture? The answer isn’t always straightforward. We’ve put together a guide to help you answer this question and a sample RPG to illustrate.

Dive Head First into the Wacky World of Iguanabee’s Headsnatchers

Iguanabee takes inspiration from the craziest of Japanese game shows to create this over-the-top party game. Don’t lose your head!

Platforming, Puzzles and Stealth Take Center Stage in PLANET ALPHA

Adrian Lazar, the creator of PLANET ALPHA, credits an Unreal Dev Grant for jump starting his studio from a part-time passion project to a full-time dream.
 

CCP Games Chooses Unreal Engine for All Upcoming Projects

CCP Games, the developers of the hit Eve Online, has announced that they will be developing their future games exclusively in Unreal Engine 4.

Unreal Developers Shine at Develop:Brighton 2018

Numerous developers displayed their titles in the Unreal Networking Lounge as Unreal Engine once again won ‘Engine of the Year’ at the Develop Awards.

Holospark’s Earthfall Brings Innovation to the Co-op Shooter Genre

Seattle-based indie developer Holospark brings the Pacific Northwest to life in its four-player co-op shooter, Earthfall.

Exploring a Unique Approach to Story and Gameplay in Daedalic’s ‘State of Mind’

We catch up with the game’s author to find out more about this narrative-driven experience that leverages Unreal Engine 4 to tackle the topic of Transhumanism.

Create Photoreal Car Windows in Unreal Engine

Photoreal car windows can be challenging for any workflow, never mind real-time rendering. Learn how to create a photoreal windshield for real-time playback in Unreal Engine out of simple meshes and existing material tools.

Epic Games Announces $1 Million in Unreal Dev Grants

Dozens of developers receive no-strings-attached funding for games, education, virtual production, healthcare, and more.

Bloodstained: Ritual of the Night Aims to Stand Out from Castlevania in a Big Way

What started as a modest Kickstarter campaign burgeoned into one of the crowdfunding platform’s greatest successes. We chat with Koji Igarashi

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Unreal Engine Developers Come Out On Top at E3 2018

From the bright lights of major press events to the bustling show floor and everywhere in between, Unreal Engine developers dominated E3 2018.

The Internal Struggle of Good vs Evil Takes Center Stage in DONTNOD’s Vampyr

Using the power of Unreal Engine 4, DONTNOD breathes life into 1918 London where the line between what’s right and what’s wrong has never been blurrier. 

Dark and Light Dev Kit Released

Snail Games details the Dark and Light Dev Kit, which puts whole worlds at your fingertips and provides the ability to contribute customized designs to the community.
 

Interactive Gaming Ventures Partners With Epic Games to Source Unreal Engine 4 Titles for Investment Portfolio

Interactive Gaming Ventures has joined forces with Epic Games to identify independent game developers building promising titles using Unreal Engine 4, and to bring teams meeting desirable criteria into their investment portfolio.

Sky Noon - Reimagining The Wild West Into a First Person Action Brawler

New Zealand-based indie dev team and Unreal Dev Grant recipient Lunar Rooster details the reiteration design process that led to their unique first person "knockout" shooter.

NVIDIA, Intel Sponsor the Unreal E3 Awards 2018

Unreal Engine, NVIDIA and Intel team up to recognize and reward Unreal Engine developers at E3 2018.

Futuristic Cold War Virtual Reality Comes Alive in Vertical Robot’s Red Matter

The Cold War may be a distant memory for some, but Vertical Robot revives the once hot topic in the dystopian sci-fi VR title, Red Matter.

Darwin Project Challenges Players to Survive in an Icy Post-Apocalyptic Battle Royale

Canadian indie developer Scavengers invites you to the Great White Northern Rockies as they use the tools in Unreal Engine 4 to create a battle royale experience like you’ve never seen.

Six Ingredients for a Dynamic Third Person Camera

Daedalic Entertainment explains how to design a camera that highlights key exploration areas of each level and facilitates close-quarters combat, while never interfering with player intent.

Sinner: Sacrifice for Redemption - Defeating the Seven Deadly Sins in a Fight for Your Life

Crushed under the weight and darkness of his own soul, Adam, Sinner: Sacrifice for Redemption’s brave protagonist, will face off against his own sins in epic battles of will and determination.

Sumo Digital Discusses Shipping on Nintendo Switch

The studio that used Unreal Engine to bring Snake Pass to Switch speaks about shipping on Nintendo’s latest platform.

Powering Indie Success Stories with Unreal Engine 4 at EGX Rezzed 2018

A wide variety of projects were on display as developers from around the world gathered in the Unreal Engine Zone at London’s biggest gaming event.

Epic Games’ Sergey Galyonkin to Keynote East Coast Game Conference

Plus, Epic to exhibit at the expo and give talks in the Unreal Theater, which will offer strategic direction to aspiring and independent developers

How Gunpowder Games Incorporated Unreal Engine Marketplace Assets into ‘Maelstrom’

The team behind the fast-paced naval battle game discusses how it leveraged the UE Marketplace during development and offers advice on how other content creators can do the same.