Veteran developers from Epic recently shared best practices and advanced techniques in UE4 during the first ever Unreal Montreal Dev Day and their sessions have now been made available to all UE devs.
In the course of developing the Battle Royale game mode we’ve made many performance, memory, and workflow optimizations that not only benefit Fortnite: Battle Royale but every developer using Unreal Engine 4.
With AR and mixed reality content creation on the rise, Epic Games’ Principal Technical Artist Ryan Brucks breaks down the process of crafting a basic chroma key function in UE4.
White Paper Games Technical Artist James Burton shows the process used to create the locomotion system of the AI characters in the upcoming game ‘The Occupation’.
VR lecturer, developer and researcher Joey Campbell describes the impact Unreal Engine is having on research surrounding physical exercise and video games (a.k.a. ExerGaming).
Composit real world images or video footage with computer generated imagery just like in the movies - but in real time!
Meet the teams who turned their beautiful linear animated content into interactive VR experiences during SIGGRAPH 2017.
Epic’s’ Lead Technical Animator Chris Evans discusses the process of bringing one of the world’s most recognized pieces of art into virtual reality.
Taught by Unreal Engine evangelist and indie game developer Chris Murphy, the new course will help those with only a passing knowledge of game development take their work to the next level.
Epic Games has released a realistic, comprehensive Unreal Engine 4 sample along with accompanying documentation to demonstrate the use of high-quality character shader techniques, similar to those used for characters in Paragon, Epic's MOBA for PC and PS4.