HNTB Uses Unreal Studio to Create Project-Winning VR Experiences

When infrastructure solutions powerhouse HNTB needed to spend less time creating visualizations, and at the same time, offer more compelling, deal-making experiences to their prospects, they turned to Unreal Studio. Find out why.

Sci-Fi Story “The Great C” Goes Real-Time with Unreal Engine

With Sci-Fi stories that have been adapted into futuristic films like Blade Runner, it’s only fitting that Philip K. Dick’s short story The Great C is the first to become a new kind of cinematic experience in virtual reality.

Steelcase Creates Immersive Visualization Experiences with Unreal Studio

How does the world’s largest furniture manufacturer help customers visualize their new-look office spaces? Find out how Unreal Studio delivers the visual quality they demand with the speed and versatility they need.

UE4 Helps AnotherWorld VR Bring Cinematic Realism to the KOBOLD VR Experience

When cinema meets VR gaming, how do you keep both horror-movie fans and hardened gamers happy? By immersing them in a world that’s realistic enough to make them believe they’re really there, and frightening enough to make them wish they weren’t.

Trends in Real-Time Rendering: Forrester Report

What are the emerging trends in real-time rendering? The answers from our latest survey might surprise you. AI, big data, and employee satisfaction all play a role in the accelerating adoption of real-time rendering in enterprise fields.

Visualizing Finances with Unreal Engine

Who says accounting has to be dull? Christopher Commin, a chartered accountant and avid gamer, found an innovative use for Unreal Engine -  creating a space where users can explore and interact with financial data. 

Animation Blueprint Setup & Walkthrough Stream Recap

Whether you’re new to animation or looking for advanced techniques, this series of helpful videos provides you with what you need to know about Animation Blueprints.

Balancing Blueprint and C++

Should you use Blueprints or C++ for your game’s architecture? The answer isn’t always straightforward. We’ve put together a guide to help you answer this question and a sample RPG to illustrate.

Join Unreal Enterprise at SIGGRAPH 2018!

From expert tech talks and hands-on demos to training sessions and more, there’s a lot of exciting things happening with Unreal Enterprise at SIGGRAPH this year. Come join us!

REWIND Uses Unreal Engine to Bring VR Hacker Hostel to Life

Visit Silicon Valley’s Hacker Hostel and play with their toys, eat their food, and make a mess—all in virtual reality. Get the skinny on how REWIND used Unreal Engine to bring the hit HBO show to fans.

Creating an Amazing Product Configurator in Unreal Engine Using Blueprints

Learn how to create an engaging product configurator in Unreal Engine using the accessible Blueprint visual scripting system in our upcoming webinar!

Creating a Data-Driven UI with UMG

Developing a UI that dynamically updates based on data can save development time by reducing the number of times a UI must be manually iterated upon. Developer Support Engineer Cody Albert explains how to do just that.

See The World In New Ways With The Intel RealSense Plugin For Unreal Engine 4

The Intel RealSense cameras use infrared light to compute depth in addition to normal RGB pictures and video. To assist in the development of applications with this technology, Intel created the RealSense SDK, a library of computer vision algorithms including facial recognition, image segmentat

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Moving Physical Objects

In 4.9 we’ve exposed the teleport flag to several blueprint nodes, and this seemed like a good opportunity to give some detail on how it all works. Check it out!

Animation Blueprints

"Animation Blueprint” sounds more intimidating than “Blueprint”. Blueprints were fun, but now Animation Blueprints seem to work different than Blueprints, so I wanted to talk about it here. Let's have a look at the Animation Blueprint and how it functions. 

Photoshop Generated Flow Maps

Photoshop provides a great number of tools for texture editing and photo manipulation. Conveniently, those same tools can be used to generate flow maps. This blog post will show you how flow maps can be authored within Photoshop using a UV texture and an action that Epic provides. Please note tha

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New Blueprint Character Movement Features

Unreal Engine 4.2 introduces a number of new features to make character movement more flexible. It’s now even easier to implement features like ‘Hold To Jump Higher’ and Double-Jumping in Blueprints.

Shipping Tappy Chicken

Tappy Chicken is out now, shipped simultaneously on iOS, Android, and HTML5. Available as a free, lightweight download, it’s the first UE4 game released on any of those platforms, and one of the first overall.

Damage in UE4

Damage support is a feature of the base Actor class, making it widely available. The system provides easy access to common functionality for quick results, while also being extensible to allow you to customize your damage model when needed. We’ve also made an effort to avoid making assumpti

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Introduction to Blueprints

So, for the record and as far as I’m concerned, Blueprints might just be the very best thing to come along since fresh donuts, waterslides, and movies with giant monsters and robots punching each other. They allow a programmatically challenged geek like me all the freedom I need to make my

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Blueprint Macros and Macro Libraries

A Blueprint Macro lets you reuse a set of nodes over and over, and can be created in any blueprint (using the Add Macro button on the ‘My Blueprint’ toolbar). You can also turn a selection into a macro by right-clicking on a selected node and using the ‘Collapse to Macro’

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Managing complexity in Blueprints

As you build larger projects with Blueprints, it’s easy to end up with an overwhelming sea of nodes.  However, we’ve built in a number of different encapsulation and code reuse mechanisms to help you battle the chaos.

The Subtle Magic of InterpTo()

There’s a certain amount of craftsmanship involved in making things move around algorithmically.  Getting a camera to slide smoothly into position, gliding on the gossamer wings of math, can be a perilous underataking.  One wrong wobble, one tiny pop, and every pixel on the screen

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Introduction to AnimMontage

The name AnimMontage came from our cinematics director, Greg Mitchell, when we asked for his help naming an asset that can contain animations that you can stitch or edit with sections you can jump between. Montage is defined as “the technique of selecting, editing, and piecing together sepa

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