Cascade VFX Tutorial - Lesson 8: Using Depth Buffer Collisions with GPU Particles

By Tim Elek

In Part 08 of our building blocks tutorial for Cascade, I will dig into the Depth Buffer Collision Module. The setup can be pretty straight forward. With some tweaking and additional GPU particle features, you can really step up the quality of your FX by adding some high frequency detail which will collide with opaque world geometry at a very low cost.

Ask me any questions you may have in the forums, or send me a message on Twitter @MrElek

Click on the link and let’s get started.


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