Continuing Lesson 07 with GPU Particles, we will take some of the information from last lesson and apply it by creating a GPU system from scratch and work through some of the settings I commonly use in my workflow with GPU particles. There are some “gotchas” I hope to help you avoid, and I will show you how to use Particle Color in place of a Dynamic Parameter to modify material parameters at run-time on GPU particles.
Click on the link and let’s get started.
Get ready to buckle down and put your development skills to the test! Ne...