1.12.2015

Cascade VFX Tutorial - Lesson 7B: GPU Particles Continued

By Tim Elek

Continuing Lesson 07 with GPU Particles, we will take some of the information from last lesson and apply it by creating a GPU system from scratch and work through some of the settings I commonly use in my workflow with GPU particles.  There are some “gotchas” I hope to help you avoid, and I will show you how to use Particle Color in place of a Dynamic Parameter to modify material parameters at run-time on GPU particles.

Ask me any questions you may have in the forums, or send me a message on Twitter @MrElek

Click on the link and let’s get started.

Recent Posts

Join us for Unreal Academy: Enterprise

Unlock the power of Unreal Engine for Enterprise in our upcoming two-day tr...

Powering Indie Success Stories with Unreal Engine 4 at EGX Rezzed 2018

A wide variety of projects were on display as developers from around the wo...

Siren at FMX 2018: Crossing the Uncanny Valley in Real Time

Attendees coming to FMX in Stuttgart, Germany can meet “Siren,” the high-fi...