Cascade VFX Tutorial - Lesson 7B: GPU Particles Continued

By Tim Elek

Continuing Lesson 07 with GPU Particles, we will take some of the information from last lesson and apply it by creating a GPU system from scratch and work through some of the settings I commonly use in my workflow with GPU particles.  There are some “gotchas” I hope to help you avoid, and I will show you how to use Particle Color in place of a Dynamic Parameter to modify material parameters at run-time on GPU particles.

Ask me any questions you may have in the forums, or send me a message on Twitter @MrElek

Click on the link and let’s get started.

Recent Posts

Datasmith and Unreal Engine Drive Real-time Architectural Design at Neoscape

Applying a real-time approach to strategy and branding in the real estate w...

Unreal Engine 4.19 Preview 1 Now Available

The first preview for Unreal Engine 4.19 is now available for download o


Epic Games Announces New Round of Unreal Dev Grants Totaling over $200,000

Chosen developers around the globe building independent games, tools and an...