Cascade VFX Tutorial - Lesson 6: Working With Curves

By Tim Elek

Jumping back into the Visual Effects Building Blocks tutorial series, today we are going to go over some workflow techniques which will make editing and working with Curves more intuitive in the Cascade Particle editor. Precisely controlling particle properties over time with the curve editor allows for powerful representations of fundamental animation principles. Using these curve editor techniques will allow you to convey weight with squash and stretch and manipulate color precisely so your effects burst with energy.

Ask me any questions you may have in the forums, or send me a message on Twitter @MrElek

Click on the link and let’s get started.

Recent Posts

Datasmith and Unreal Engine Drive Real-time Architectural Design at Neoscape

Applying a real-time approach to strategy and branding in the real estate w...

Unreal Engine 4.19 Preview 1 Now Available

The first preview for Unreal Engine 4.19 is now available for download o


Epic Games Announces New Round of Unreal Dev Grants Totaling over $200,000

Chosen developers around the globe building independent games, tools and an...