Continuing our Visual Effects building blocks lessons, today we will use a dynamic parameter module in Cascade to control the values of the material functions we created in the previous lesson at runtime.
Dynamic Parameters are a powerful way to control a material behavior over the lifetime of an effect. With this technique, one can modify any material parameter at runtime. Dynamic Parameters are even more powerful when coupled with a Blueprint and can be used to modify a material in a Particle System based on game conditions.
The first preview for Unreal Engine 4.19 is now available for download o...