Continuing our Visual Effects building blocks lessons, today we will use a dynamic parameter module in Cascade to control the values of the material functions we created in the previous lesson at runtime.
Dynamic Parameters are a powerful way to control a material behavior over the lifetime of an effect. With this technique, one can modify any material parameter at runtime. Dynamic Parameters are even more powerful when coupled with a Blueprint and can be used to modify a material in a Particle System based on game conditions.
Take a look at the full tutorial (along with previous tutorials in the series) over on our wiki. As always, I’ll be over in the forums to help out and answer any questions you guys might have!