Cascade VFX Tutorial – Lesson 3

By Tim Elek

Building upon the previous Depth Fade tutorial, today we will show you how to fix another common rendering artifact: near camera clipping.

It can be very distracting to move through an environment, explosion, or impact effect and see particles pop in and out when the camera moves through them. With this trick you’ll learn how to create a distance-based fade, so you can have an accurate level of control.

Removing this artifact, in conjunction with the depth fading expression, can help hide the fact that we are rendering layers of camera facing planes.

The full tutorial is posted over on our Wiki. Once you’ve checked it out, I encourage you to head over to the forums and let’s chat about any questions or comments you have!

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