Cascade VFX Tutorial - Lesson 2

By Tim Elek

Last week we posted the first visual effects tutorial in a series designed to help users get acclimated with making visual effects (FX) in Cascade. Today we’re back with Lesson 2 in that series and showing you how to set up your material using Depth Fade.

Follow along and learn how to get rid of that pesky harsh edge that can occur when your effects particles intersect with the geometry in your world. This quick lesson will help you nail down one of the basics of creating believable effects.

Head on over to our Wiki to check it out. Don’t forget to drop in to our forums and give us your feedback or ask any questions you might have!

Recent Posts

Join us for Unreal Academy: Enterprise

Unlock the power of Unreal Engine for Enterprise in our upcoming two-day tr...

Powering Indie Success Stories with Unreal Engine 4 at EGX Rezzed 2018

A wide variety of projects were on display as developers from around the wo...

Siren at FMX 2018: Crossing the Uncanny Valley in Real Time

Attendees coming to FMX in Stuttgart, Germany can meet “Siren,” the high-fi...