Building cities of the future with digital twins on The Pulse

May 6, 2021
This month on The Pulse, we talk about the fast-growing world of digital twins and their impact on architecture, engineering, and construction, and on the people who will inhabit these cities of the future.

If you missed the live broadcast of The Pulse, you can watch the replay below.
 

Digital Twins: Building Cities of the Future is hosted by Fred Mills of The B1M, the world’s largest and most subscribed-to YouTube video channel for construction. Fred is joined by Salla Eckhardt of Microsoft, Tim Johnson of Buildmedia, and David Weir-McCall of Epic Games.
On this episode of The Pulse, the panel talks about the current state of digital twins technology, and how it stands to improve the way cities are planned, designed, and built. They’ll also talk about misconceptions about digital twins, and explain what they really are.

Digital twins open up opportunities for all stakeholders—from civic planners to city residents—to get involved in evaluating existing structures, and to give input for streamlining, strengthening, and expanding infrastructure. 

The panel discusses how the types of insights gained from digital twins can be used to improve the usability of buildings, roads, and cities, with the ultimate goal of a better quality of life for everyone who lives there.

If you’re inspired by this episode, you can also explore our Digital Twins hub, where you’ll find more info and resources on this growing field.

Ready to dive in? Download Unreal Engine for free today.

    Want to discover more real-time technology trends?

    Check out The Pulse hub to keep up with the latest developments in interactive 3D. And be sure to check out previous episodes of The Pulse!
    News
    August 19

    Unreal Engine 4.27 released!

    Creators across all industries have something to celebrate with this release: In‑camera VFX goes next-level with a slew of efficiency, quality, and ease-of-use improvements, while other highlights include path tracing for stunning final images, out-of-the-box access to Oodle and Bink, production-ready Pixel Streaming, and much more.
    News

    Unreal Engine 4.27 released!

    Creators across all industries have something to celebrate with this release: In‑camera VFX goes next-level with a slew of efficiency, quality, and ease-of-use improvements, while other highlights include path tracing for stunning final images, out-of-the-box access to Oodle and Bink, production-ready Pixel Streaming, and much more.
    Spotlight
    September 7

    Mold3D Studio to share Slay animated content sample project with Unreal Engine community

    In a bid to inspire and educate artists, Mold3D Studio is sharing its decades of experience in the industry by creating a sample project for animated content. With a distinctive style that’s a hybrid of anime and realism, Slay is rendered entirely in Unreal Engine.
    Spotlight

    Mold3D Studio to share Slay animated content sample project with Unreal Engine community

    In a bid to inspire and educate artists, Mold3D Studio is sharing its decades of experience in the industry by creating a sample project for animated content. With a distinctive style that’s a hybrid of anime and realism, Slay is rendered entirely in Unreal Engine.
    Spotlight
    July 21

    Taking Unreal Engine's latest in-camera VFX toolset for a spin

    Recently, Epic Games and filmmakers’ collective Bullitt assembled a team to test out the latest in-camera VFX toolset, part of the extensive suite of virtual production tools in the upcoming Unreal Engine 4.27 release. To put each of the tools new through their paces, they created a short test piece to mimic a production workflow.
    Spotlight

    Taking Unreal Engine's latest in-camera VFX toolset for a spin

    Recently, Epic Games and filmmakers’ collective Bullitt assembled a team to test out the latest in-camera VFX toolset, part of the extensive suite of virtual production tools in the upcoming Unreal Engine 4.27 release. To put each of the tools new through their paces, they created a short test piece to mimic a production workflow.