Blueprint isn’t just for programmers, and with just a little know-how, artists can up their game with dynamic actors and simple tools made for their own bespoke needs. You’ll be surprised at how accessible it is.
Join Evangelist Chris Murphy as he takes you through a lightning tour of the fundamentals of Blueprint and how to leverage it as an artist. In this session, we’ll build dynamic actors, script-level cinematics, build dynamic splines, and even develop our own tools to speed up our workflow.
Blueprints are node-based and easily leveraged by all game development disciplines, so don’t feel like you need to understand a single line of code to get started.
So if you feel like you know the art fundamentals and are looking to take the next step, watch the video to learn more!
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