AWS Announces Amazon GameLift Support for Unreal Engine

By Daniel Kayser

Amazon Web Services, Inc., an Amazon.com company, today announced that Amazon GameLift now supports games built with Unreal Engine. With Amazon GameLift, developers can quickly scale their dedicated multiplayer game servers to support millions of players using AWS’s highly available cloud infrastructure, without investing thousands of hours in upfront engineering. 

AWS also announced that Amazon GameLift includes new matchmaking functionality that intelligently selects the closest available game server based on each player’s location, giving players the lowest possible latency by leveraging AWS’s broad global footprint. 


Independent developer Proletariat uses Unreal Engine and Amazon GameLift to quickly deploy and manage their multiplayer game servers. “For the team at Proletariat, the choice was pretty simple – hire a team of engineers to spend months building our own cloud infrastructure, or launch our game on Amazon GameLift in a couple of days,” said Seth Sivak, CEO of Proletariat. “Amazon GameLift made it easy for us to inexpensively give our fans world-class online experiences.” 

Unreal Engine developers can access the Amazon GameLift plugin right here inside the Unreal Engine Marketplace. Amazon GameLift is available in the US East (N. Virginia), US West (Oregon), EU Central (Frankfurt), EU West (Ireland), Asia Pacific South (Mumbai), Asia Pacific Northeast (Seoul and Tokyo), Asia Pacific Southeast (Singapore) and South America East (São Paulo) Regions, with additional AWS Regions coming soon. 

For more information on Amazon GameLift, visit aws.amazon.com/gamelift.

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