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We make the engine.

⁠You make it Unreal.

Unreal Engine is built by developers, for developers, with fair terms for all. Because everyone with an idea deserves to use the world’s most open, advanced real-time creation tool to bring it to life.

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Unreal Engine news

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Thanks for tuning into the State of Unreal

Thanks for tuning into the State of Unreal

If you missed it and want to catch up on the action, watch the replay here.

Event
Unreal Engine 5.6 is here

Unreal Engine 5.6 is here

Build bigger and create faster. Find out what’s new and get the update today.

News
MetaHuman leaves Early Access with brand-new release

MetaHuman leaves Early Access with brand-new release

MetaHuman 5.6 brings new licensing options and major new functionality across the board.

News

Unreal Engine features

Power that can keep up with the wildest imaginations.

Cyberpunk Street environment by Yehor Perepelytsia
Cyberpunk Street environment by Yehor Perepelytsia
Define rule-breaking physics, create lifelike characters, or animate the movement of a single blade of grass—and render it all at the speed you can dream it. We originally designed Unreal Engine to give us the creative freedom we always wanted as developers. Today, our goal is to push the boundaries of innovation with every release so that only you, not your tools, get to decide the limits of what’s possible. 
See all features

Ships fully loaded for everyone.

Develop games. Produce or animate films. Visualize spaces or products. Create next-generation interfaces. Or build immersive experiences we haven’t even thought of yet. No matter what style, industry, screen size, or project you have in mind, Unreal Engine comes standard with everything you need to help you make it real. 
Hellblade 2 screenshot

Games

Stray screenshot

Indie games

Tower of Fantasy screenshot

Mobile games

Switching to Unreal Engine thumbnail

Switching to Unreal Engine

Fortnite screenshot

Unreal Editor for Fortnite

The Matrix: Resurrection screenshot

Film & TV

Broadcast & live events

Animation

Architecture

Architecture

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Automotive

Simulation cover image

Simulation

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How to install Unreal Engine

Download instructions

Download the launcher

Before you can install and run Unreal Editor, you’ll need to download and install the Epic Games launcher.

Install Epic Games launcher

Once downloaded and installed, open the launcher and create or log in to your Epic Games account.

Get support, or restart your Epic Games launcher download in Step 1.

Install Unreal Engine

Once logged in, navigate to the Unreal Engine tab and click the Install button to download the most recent version.

Watch how to install

Looking for Unreal Editor for Fortnite?

Get up and running in Unreal Editor for Fortnite from the Epic Games launcher.

Download UEFN

How to get started in Unreal Engine

New to real-time 3D? Making the switch from another engine? Wherever you’re coming from, we’ve got onboarding, tutorials, samples, documentation, and more to help you get started. 
 

Tutorials

Go to library
Your first hour in Unreal Engine

Your first Hour in Unreal Engine 5.2

Epic Online Learning · 2yr ago
We’ll look at the launcher, editor creating a basic level including lighting and level layout.
Stack 'O' Bot screenshot

Your First Game in Unreal Engine 5

Andi · 3yr ago
Practical in-editor demo showcasing UE5's rapid game creation from scratch.
BeginPlay

BeginPlay

Epic Online Learning · 3yr ago
A developer focused overview of Unreal Engine’s features and tools.
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Documentation

Know what you want to do, but not how? Dig into our wide range of documentation to find your footing!

Understanding the Basics
Working with Content
Programming & Scripting
Setting Up Your Production Pipeline
Go to Documentation

Sample projects

Samples are pre-built projects designed to help you quickly learn and get working in Unreal Engine without needing to start from scratch. Download, play, deconstruct, and make them your own.

More samples
Stack O' Bot screenshot

Stack O’ Bot

Stack'O'Bot is a new small project that can be a good starting point for advanced beginners.
Content Examples cover image

Content Examples

Get up to speed with a variety of different techniques for building your own games.
Lyra screenshot

Lyra Sample Game

A perfect starting point for those looking to jump right into Unreal Engine for Game Development.
Cropout screenshot

Cropout

A casual game sample that shows you best practices for creating for cross-platform titles.
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Developer Community

Learn new things. Connect with people like you.⁠ Join the Epic Developer Community.

Forums (423 posts / week)

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More resources

Tutorials

The latest tutorials & courses from our experts.
Explore

Documentation

Complete resources for learning Unreal Engine.
Learn more

Sample projects

Explore Unreal Engine with a range of example content.
Discover all

Snippets

Chunks of code or script you can use in your project.
Go to repository

Roadmap

For a glimpse of what features and updates are coming to Unreal Engine, visit the roadmap.
Go to roadmap
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Licensing

We’ve streamlined our license terms to make your choices clearer. Need something designed just for you? Work with us to create a custom license. Visit our FAQ or reach out to the community if you have any questions.

Under $1 million USD in revenue?

Free

  • Game developers (royalties apply after $1 million USD gross product revenue)

  • Individuals and small businesses (with less than $1 million USD in annual gross revenue)

  • For educators and schools (no revenue limits)

  • Access to the source code
  • All platforms & features
  • Forums and documentation on the Epic Developer Community
Download nowView FAQLicensing Terms

Over $1 million USD in revenue?

Royalty-based

If you're creating a game or application that relies on engine code at runtime and will be licensed to third party end users, you'll pay royalties and won't be required to purchase seats.

Seat-based

If you're using Unreal Engine for commercial purposes, have generated more than $1 million in the past 12 months, and are not creating a game or application that relies on engine code at runtime and will be licensed to third party end users, then a seat license fee is required.

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