Exploring modular game features in Unreal Engine 5

Over the past few months, we’ve been exploring Unreal Engine 5 Early Access through a series of in-depth presentations relating to the key features on Inside Unreal — our official weekly livestream.

In our final episode of this series, Senior Engine Programmer Mike Beach and Lead Engine Programmer Michael Noland were joined by Product Specialist Victor Brodin as they explored the Game Features plugin and the Modular Gameplay plugin. The plugins provide a framework to help developers create standalone features for their projects. As discussed during the livestream, building with these plugins keeps your project’s codebase clean and readable, and avoids accidental interactions or dependencies. 

If you’ve missed previous episodes of our livestream series as we’ve explored Unreal Engine 5 Early Access, feel free to get caught up through the links below. We also encourage you to jump into the forums for further discussion and join us on our Twitch or YouTube channels for future episodes of Inside Unreal as we explore all things Unreal Engine.

Here's the full UE5 Early Access livestream schedule:

05/27 - Welcome To Unreal Engine 5 Early Access
06/03 - Nanite
06/10 - Lumen
06/17 - New World Building Features
06/24 - Motion Warping and Full-Body IK
07/15 - MegaAssemblies
07/22 - MetaSounds and Quartz
07/29 - Modular Game Features

    Get Unreal Engine 5 Early Access

    If you’re an existing Unreal Engine user, you can get UE5 Early Access and the Valley of the Ancient sample project from the Epic Games Launcher. If you’re new to Unreal Engine, we suggest getting to know UE 4.26 as a first step.