Unreal Engine 4.14 is now available, and it is packed with hundreds of updates from the team at Epic along with 71 contributions from the amazing developer community via GitHub! This release adds a new forward shading renderer with MSAA, native automatic LOD generation, multiple static lighting scenarios, built-in support for NVIDIA Ansel Photography and much, much more. Read the full release notes here.
Today, Epic has released the PS4 Pro video clip for the studio’s new MOBA, Paragon, that shows our team’s approach to increasing graphical fidelity using the upgrades the new console provides. You can now see it up close in full 1080p.
Unreal Engine 4.13 has been released and comes loaded with hundreds of updates as well as 145 contributions from the talented developer community via GitHub! This release contains huge additions to Sequencer such as import and export functionality, Alembic support for complex vertex animations, a brand new VR Template with baseline gameplay functionality and much more. See the full release notes here.
Unreal Engine 4.12 has been released and it is packed with loads of new content, including 106 updates from the talented developer community via GitHub! In this release, you'll find Sequencer, our new, non-linear cinematic tool, Daydream VR support, a preview of both Vulkan rendering and the VR Editor, as well as tons of fixes, optimizations and more. See the full release notes here.
The fifth Preview release of 4.12 is now available to download on the Epic Games Launcher. This build includes new features such as a Foliage scalability setting, a Twist Corrective animation node and the Pixel Inspector tool. Find out more here.
The fourth Preview release of 4.12 is now available to download on the Epic Games Launcher. This build includes a preview of the Editor in VR mode, a forward-looking feature that allows you to freely navigate your worlds in VR using motion controllers. Find out more here.
The third Preview release of 4.12 is now available to download on the Epic Games Launcher. This build comes with numerous fixes and experimental support for Vulkan, high quality post-processing effects on mobile and much more.
Here I'll walk you through Ninja Theory's particular settings and workflow for capturing 360 stereoscopic movies like the one we just launched today for Hellblade: Senua's Sacrifice. Read on to learn more about using the "Stereo Panoramic Movie Capture" feature which works out of the box in UE4.
When working on animation code, what you are often looking at is the bone index. As there are multiple different bone indices, it can be confusing to look through animation code for the first time. Because of this, I would like to explain why there are multiple bone indices and what the differences are between the bone indices.