Voronoi Noise

Getting the Most Out of Noise in UE4

 on | art community tutorials

UE4 has had material based procedural noise for some time now, but most users have had to limit their usage of it due to its high performance cost. We have addressed these needs in Unreal Engine 4.13, and here's how you can get the most out of it. 

Demystifying Bone Indices

Demystifying Bone Indices

 on | art features learning

When working on animation code, what you are often looking at is the bone index. As there are multiple different bone indices, it can be confusing to look through animation code for the first time. Because of this, I would like to explain why there are multiple bone indices and what the differences are between the bone indices.

Imperfection for Perfection Part 2

Imperfection for Perfection Part 2: Photo Reconstruction/Delighting

 on | art features learning news tutorials

In the second installment of Imperfection for Perfection, Min Oh covers how to use the latest software to stitch together your meshes and textures from your photos. Come and read about how the Kite demo's 3D assets were created using hundreds of high-res images.

Imperfection for Perfection

Imperfection for Perfection

 on | art features learning news tutorials

In this post, we take a look at how to do photo scan reconstruction, pick equipment, setup your shot and take pictures. Using photo scan techniques is an easy way to recreate real-world objects on your computer. It can be a tricky process at first, but once you get the hang of it, this method will save you a ton of time and give you some of the best results.

Making of Miss Daisy, a UE4 film

Making of Miss Daisy, a UE4 film

 on | academic art design learning

Read on to see a detailed "making of" the comic short Miss Daisy done entirely in UE4.  The goal for Miss Daisy was to create a short film in the spirit of a Pixar shorts but done completly in real-time by a team of 6 students in 14 weeks.  

Simulating Area Lights in UE4

Simulating Area Lights in UE4

 on | art design learning

As of this writing, UE4 does not currently support area lights. However, with some basic geometry, a simple material, and a standard UE spotlight, we can emulate area lighting in a convincing and easily controllable manner by creating our own realtime diffuser. Here's how.

Making of Battery Jam, a student game

Making of Battery Jam, a student game

 on | academic art design learning

Battery Jam was created at the Savannah college of Art and Design by a team of four core students, with the help of animators, sound designers and musicians utilizing Unreal Engine 4. The team wanted to, above all, make a game that made a great first impression and had people smiling. Considering the awards that it has won so far, it seems to be working. Check out this in-depth blog to find out more about how the project came together and how this young team of developers levereaged the power of Unreal Engine to bring the award winning Battery Jam to such a high level of refinement. 

 

Striving for Real-Time Photorealism

Striving for Real-Time Photorealism

 on | art design learning tutorials

My name is Lasse Rode and I am part of studio xoio. We are a small agency specializing in visualization and illustration works for architecture and product marketing. Usually we work in a kind of “traditional” 3d environment utilizing applications like 3ds Max and the like. We are constantly checking out new rendering engines and right now making big use of Corona Renderer, V-Ray and Octane. Each engine has its strengths and we always try to use it like that: each for the best purpose.

Cascade VFX Tutorial - Lesson 6: Working With Curves

Cascade VFX Tutorial - Lesson 6: Working With Curves

 on | art features learning tutorials

This lesson will cover some of the less ‘Sexy’ aspects of FX creation. Quickly editing Color, Size, ScaleColor, and just about any other value over the lifetime of a sprite, mesh, light, etc. in Cascade is a fundamental part of making FX.

Animation Blueprints

Animation Blueprints

 on | art blueprints features learning tutorials

"Animation Blueprint” sounds more intimidating than “Blueprint”. Blueprints were fun, but now Animation Blueprints seem to work different than Blueprints, so I wanted to talk about it here. Let's have a look at the Animation Blueprint and how it functions.