Over the last couple of weeks, I visited Derby, Teesside and Abertay Universities to see what the students have been up to. Overwhelmed by the passion of the students, the inventiveness of their projects and quality of their work, I’ve compiled together some of their games for you to check out.
The third Preview release of 4.12 is now available to download on the Epic Games Launcher. This build comes with numerous fixes and experimental support for Vulkan, high quality post-processing effects on mobile and much more.
Here I'll walk you through Ninja Theory's particular settings and workflow for capturing 360 stereoscopic movies like the one we just launched today for Hellblade: Senua's Sacrifice. Read on to learn more about using the "Stereo Panoramic Movie Capture" feature which works out of the box in UE4.
From the Epic Games’ promotional video shown at GDC2016, we can see the onslaught of games created using the engine all over the world. Let's take a look at some of the exciting games created by the Chinese developers.
When working on animation code, what you are often looking at is the bone index. As there are multiple different bone indices, it can be confusing to look through animation code for the first time. Because of this, I would like to explain why there are multiple bone indices and what the differences are between the bone indices.