Unreal Engine 4.12 has been released and it is packed with loads of new content, including 106 updates from the talented developer community via GitHub! In this release, you'll find Sequencer, our new, non-linear cinematic tool, Daydream VR support, a preview of both Vulkan rendering and the VR Editor, as well as tons of fixes, optimizations and more. See the full release notes here.
The fifth Preview release of 4.12 is now available to download on the Epic Games Launcher. This build includes new features such as a Foliage scalability setting, a Twist Corrective animation node and the Pixel Inspector tool. Find out more here.
Greetings from Google I/O, on the heels of the announcement of Google's new Android-based VR platform, Daydream. We can now confirm that we have been working to bring support for Daydream to Unreal Engine 4, and it is available to you right now. Read on for details.
In the latest round of Unreal Dev Grants, Epic Games awards financial support to five outstanding Unreal Engine 4 teams for their inspiring work and impactful contributions made available to developers and players everywhere.
The fourth Preview release of 4.12 is now available to download on the Epic Games Launcher. This build includes a preview of the Editor in VR mode, a forward-looking feature that allows you to freely navigate your worlds in VR using motion controllers. Find out more here.
Memory leaks are an elusive category of bugs and often take quite a while to manifest. These bugs occur when we allocate memory for something then lose track of it without freeing up the memory it’s using. While it’s hard to patch up every leaky allocation, there are a few techniques we can use to find the largest offenders and make sure they stop hogging memory that they don’t need.