Unreal Booth at GDC 2014

Lean on Us!

 on | community

Epic’s business model with UE4 means we’re vested in your success.  Take advantage of that!  The engine licensing business team at Epic has more than 100 years of game industry experience.

Material Parameter Collections

Material Parameter Collections

 on | art features learning

Material Parameter Collections are a super useful new feature in Unreal Engine 4. They are a collection of Scalar and Vector Parameters that can be referenced from any number of other materials or Blueprints. This means they change globally, so if you change the value, everything that uses them changes automatically. This also happens dynamically which makes them super handy!

UE4 Libraries You Should Know About

UE4 Libraries You Should Know About

 on | features learning programming

UE4 has plenty of great C++ libraries to use for game development, but it’s not always obvious in a large code project where to find them. In this post, I just want to call out a few that are especially useful and worth checking out. For more information, you might also want to read the “Core” part of the API document here.

A Crash Course in Blueprint Replication

A Crash Course in Blueprint Replication

 on | blueprints features learning

Blueprint classes can replicate the same way as native C++ classes can. This is a crash course on getting started, though is not a full tutorial on networking gameplay code

What can you do with Blueprint?

What can you do with Blueprint?

 on | blueprints features learning

The Blueprint visual scripting system is one of the most exciting features UE4 brings to artists and level designers, allowing a level of control that was previously out of reach without having some knowledge of writing code. The range of systems and features you can access with Blueprint script is extensive, and while this means there’s a great deal of creative potential, figuring out how it all works can seem daunting at first

New Release: Realistic Rendering Showcase

New Release: Realistic Rendering Showcase

 on | art design features learning news

If you watched today’s Twitch broadcast then you’ve already heard that all active UE4 subscribers can now download our Realistic Rendering showcase through Marketplace for free. We hope it’s a nice surprise for everyone!

Unreal Engine 4.1 Update Preview

Unreal Engine 4.1 Update Preview

 on | community features news

The new 4.1 release is coming later this month!  Click the headline above to read many details about what’s in store.

A New Cascade VFX Tutorial Series

A New Cascade VFX Tutorial Series

 on | art features learning tutorials

Today on our Wiki we’re posting the first visual effects tutorial in a series designed to help you get up to speed on making visual effects (FX) in Cascade. This is the powerful Unreal Engine 4 tool we use here at Epic to create all of the FX you see in our games, cinematics, and tech demos.

Looking to do custom licensing?

Did you submit a custom licensing request?

 on | community
Hey everyone! In our excitement to launch UE4 to you, we forgot to hook up an email address to the custom licensing web form. Ooops! We've corrected that now.
Network Tips and Tricks

Network Tips and Tricks

 on | features learning programming

I wanted to talk about a few tips that are good to know about when dealing with replicated properties in native code. The full explanation of how to replicate a property is somewhat out of the scope of this article, but I can quickly go over the basics here.

To replicate a property you need to do a few things:

In the header of the actor class where the property is defined, you need to make sure you have the ‘replicated’ keyword as one of the parameters to the UPROPERTY declaration: