Free Unreal Engine courses and learning content for film and TV

October 29, 2024
This month’s free learning content is all about leveraging Epic tools for film and TV projects. Learn how to use Twinmotion for art direction, get the lowdown on using Sequencer for animation, and dive deep into virtual production workflows. Check it all out below!

New courses

Transitioning from Maya to Unreal for Animators

Learn how to animate directly in Unreal Engine using Control Rig characters and prop Actors within Sequencer. By the end of this course, you’ll be able to create and animate full sequences using any combination of keyframe animation techniques and motion capture workflows.

Twinmotion for Art Directors

Explore scene development; material application and customization; and advanced techniques for art direction workflows in Twinmotion. You’ll also learn how to develop your projects further by importing them into Unreal Engine.

Trending community tutorials

Unreal Engine 5 Animation Basics in Sequencer for Beginners

Explore basic animation techniques along with tips and tricks on using Sequencer combined with the Curve Editor and Viewport editors to create complex animations. 

Creator Tools: Scatter on Mesh

In this Unreal Engine 5 Creator Tools tutorial series from Emperia, you’ll learn how to use UE’s Procedural Content Generation tools to quickly create stunning environments.
 

Getting Started In Unreal for Film

This mini course is for filmmakers looking to use Unreal Engine for the very first time. It goes through the absolute basics, starting with downloading the engine, and acts as a foundation for the more advanced course Filmmaking Fundamentals.

LookDev Workflows for Virtual Production in UE5

This article by ICVR outlines a look dev workflow for assessing the quality of assets, textures, and materials using templatized levels and sequences. It covers workflows for characters, assets, and animations.
 

Sessions from Unreal Fest 2024

State of Virtual Production

Catch up on the latest updates in Unreal Engine-powered virtual production and get a preview of what’s coming up next for visualization, in-camera VFX, post-production, and everything in between.
 

Cinematics are Dead, Long Live TVmatics: A Revolution in Real-Time Entertainment

Explore how to leverage Unreal Engine to bring the immediacy of TV shows into video game worlds. We cover building a system to create live action in 3D; creating relatable performances with MetaHumans; and understanding the potential for this kind of production—including how to monetize it.

More Epic tutorials

Breaking Down Walls: Merging Traditional Art Departments with Virtual Production

This tutorial explores a dynamic workflow that bounces between Unreal Engine, Twinmotion, Twinmotion Cloud, and ultimately SketchUp, using Datasmith for live updates—eliminating the traditional bottlenecks and fostering a truly collaborative environment.

Exploring the Next-Generation Animation Tools in UE 5.4

In this talk, you’ll learn how to create robust animation directly in engine to bring your assets to life. We explore new animation features and techniques with Unreal Engine 5.4, including Control Rig, retargeting, Sequencer, Deformer Graph, and the Skeletal Editor.

LOOKING FOR MORE LEARNING CONTENT?

There are tons of learning resources and tutorials to explore on the Epic Developer Community (EDC). Dive in and start sharpening your skills.

Similar blogs


Indies

Unreal Engine 5.8 is now available

Build bigger, better, more differentiated worlds in less time; easily populate them with high-fidelity animated characters and custom vegetation; and light and render them at the speed and quality your audiences demand.

Indies

The road to Unreal Engine 6

We have started the road to UE6, where Unreal Engine and UEFN will come together into a single, unified engine. Read more about our vision, transition plans, and timeline.

Indies

State of Unreal 2026: Top news from the show

At State of Unreal 2026, we shared our vision for Unreal Engine 6, released Unreal Engine 5.8, open-sourced the next-generation version control system Lore, highlighted UEFN’s growing developer ecosystem, and previewed improvements to the Epic Games Store. Learn more here.