Showdown Cinematic VR Experience Released for Free!

Showdown Cinematic VR Experience Released for Free!

Chance Ivey on Sep 2, 2015 | Community Marketplace News

Today, we're releasing our flagship VR experience, Showdown, for free to all Unreal Engine developers! Debuting at Oculus Connect 2014 and often considered one of the best VR experiences available, Showdown demonstrates the great possibilities for building high-fidelity, immersive VR experiences in Unreal Engine 4.

Unreal Engine 4.9 Released!

Unreal Engine 4.9 Released!

Alexander Paschall on Aug 31, 2015 | Community Features News

Unreal Engine 4.9 brings hundreds of updates to Unreal Engine 4, including 129 improvements from the community of Unreal Engine developers on GitHub! This release introduces many new mobile features, expanded support for VR platforms and tons of improvements across the board. As always, a huge thanks goes out to our talented community of developers for their contributions.

Unreal Engine at PAX Prime 2015

Unreal Engine at PAX Prime 2015

Joe Kreiner on Sep 4, 2015 | Community News

It’s Tuesday back at Epic HQ at the time of this writing, and I’m exhausted. This year’s PAX Prime was a whirlwind of Epic Unreal-ness. From AAA down to the smallest indie, there was a ton of Unreal Engine at PAX. In all, I counted thirty titles - twenty UE4 and ten UE3. We’re really seeing the results of the UE4 launch at GDC two years ago in the titles shipping this year and next.

Moving Physical Objects

Moving Physical Objects

Ori Cohen on Aug 31, 2015 | Blueprints Features Learning Programming

In 4.9 we’ve exposed the teleport flag to several blueprint nodes, and this seemed like a good opportunity to give some detail on how it all works. Check it out!

Marketplace Content Release

Marketplace Flash Sale Week

Jon Jones on Aug 30, 2015 | Community Marketplace News

Hello, world! The Marketplace team has two exciting announcements this week that'll make both content creators and developers happy. First, we're announcing our brand-new Publishing Portal! We've listened to the community's requests for an easier way to manage their seller profile, banking and tax information, submissions, and more, and it's finally ready to unveil to the world. Check out the new Publishing Portal here: https://publish.unrealengine.com/ Click through to find out more!

New Round of Unreal Dev Grants Fund Education

New Round of Unreal Dev Grants Fund Education

Luis Cataldi on Aug 26, 2015 | Academic Community News

Epic Games announces the first round of academic and educational recipients of Unreal Dev Grants, a $5 million program Epic launched earlier this year to provide no-strings-attached funding to developers of promising early-stage projects. Today 10 contributors are being awarded more than $75,000 for their exemplary work on Unreal Engine learning resources.

Simulating Area Lights in UE4

Simulating Area Lights in UE4

Alan Noon on Aug 26, 2015 | Art Design Learning

As of this writing, UE4 does not currently support area lights. However, with some basic geometry, a simple material, and a standard UE spotlight, we can emulate area lighting in a convincing and easily controllable manner by creating our own realtime diffuser. Here's how.

Unreal Educational Event @ SIGGRAPH

Unreal Engine Educational Workshop Takeaways

Luis Cataldi on Aug 25, 2015 | Academic Community Learning News

On August 9, we held the SIGGRAPH-sponsored Unreal Engine Educational Event. This all-day workshop was chocked full of great presentations and valuable information by noteworthy presenters from both Epic Games and the educational community. Click through to access links to many of the great presentations.  

Showdown at SIGGRAPH VR Village

SIGGRAPH 2015: Nick Whiting on VR

Dana Cowley on Aug 24, 2015 | Community News

At SIGGRAPH 2015, one observation was inarguable: VR was everywhere. New to the conference program this year was VR Village, an expo featuring 65 curated VR experiences, including our Showdown demo. Epic's Nick Whiting did an interview with Denise Quesnel, co-chair of VR Village, which is transcribed here.

Making of Battery Jam, a student game

Making of Battery Jam, a student game

Brandon, Abraham, Everett, and Esther on Aug 20, 2015 | Academic Art Design Learning

Battery Jam was created at the Savannah college of Art and Design by a team of four core students, with the help of animators, sound designers and musicians utilizing Unreal Engine 4. The team wanted to, above all, make a game that made a great first impression and had people smiling. Considering the awards that it has won so far, it seems to be working. Check out this in-depth blog to find out more about how the project came together and how this young team of developers levereaged the power of Unreal Engine to bring the award winning Battery Jam to such a high level of refinement.