I'm Developer and Lecturer at Southampton Solent University, Arran Langmead, and I've been working for over two years on the kart racer, Bears Can’t Drift!?, available now on PS4. Here, I talk a little about my experience creating the game for the PlayStation 4 using Blueprints and the challenges of being a solo developer.
It’s been a crazy few months preparing Unreal Engine 4.13 for release, and today we’re making Preview 1 available for everyone to take out for a spin. Here’s what to look out for in this early peek at what is to come.
Very few standalone applications exist that do not interface with external APIs or services. The Helios SDI Plugin allows for the easy integration of external data into UE4 clients by interfacing directly with a web server using auto-generated Blueprints nodes. Here's how it works and how to get started.
Last week, on Wednesday 20th July, the Unreal Engine Enterprise division held a special event in the centre of London that saw 150 delegates, and more than a dozen Unreal Engine development partners, get together to share and experience how the Unreal Engine real-time technology is being used outside of the games industry.
Last night, Real-Time Live! attendees witnessed our new real-time cinematography demonstration, a collaboration that received the SIGGRAPH award for Best Real-Time Graphics and Interactivity. Expanding on the GDC 2016 Hellblade: Senua’s Sacrifice live performance, Epic Games, Ninja Theory, Cubic Motion and 3Lateral reunited for the presentation, “From Previs to Final in Five Minutes: A Breakthrough in Live Performance Capture.” In just minutes, a scene based on Hellblade was shot, edited and rendered in front of a live audience. Read on to learn more and to watch the video.
For the past 20 years, the Unreal Engine has been continually evolving. Growing alongside an ever-increasing base of developers, the goal has always been to empower content creators with the tools they need to achieve success. Of course, communication with our Unreal Engine development community is key to ensuring meaningful, measurable success throughout that process and today we are pleased to introduce a new way of achieving our common goals with the Unreal Engine Issues public bug tracker.