Unreal Engine 4.11 Released!

Unreal Engine 4.11 Released!

 on | community features news

Unreal Engine 4.11 has been released with tons of updates, including 92 contributions from the talented developer community via GitHub! This release is packed with many new rendering and animation features, numerous performance optimizations, improvements to tools and multiple new features for VR rendering as well as support for the latest SDKs. See the full release notes here.

Unreal Engine at PAX East 2016

Unreal Engine at PAX East 2016

 on | community news

I have returned from PAX East, and without catching some sort of horrible flu-like plague! Here's how the event went along with a look at loads of awesome Unreal Engine games on display. 

Hellblade's Melina Juergens

FMX Update: Put Your Digital Game Face On

 on | education learning news

FMX 2016, set to the theme of “Blending Realities,” is in full swing in Stuttgart. fxguide’s Mike Seymour interviewed members from Ninja Theory, Epic Games, Cubic Motion, 3Lateral and IKinema over the weeks following GDC, where the performance debuted. Mike has published the FMX primer, “Put Your (Digital) Game Face On” which provides a highly detailed record of the steps taken to make Hellblade: Senua’s Sacrifice the most realistic live performance inside of a game engine to date.

Unreal Summit Seoul

Unreal Summit Seoul 2016 Announced

 on | education learning news

Epic Games Korea is excited to announce Unreal Summit 2016, a once a year conference for Korean game developers.

4.12 Preview 1 Released For Early Adopters

4.12 Preview 1 Released For Early Adopters

 on | community features news

Preview 1 of 4.12 is now available to download on the Launcher. Get the first glimpse of the new Sequencer features today.

FMX 2016

Here's What To Expect From Epic Games, Unreal Engine at FMX 2016

 on | education learning news vr

Presentations, demonstrations, education and the FMX VR Jam highlight Epic Games' presence at the annual event in Stuttgart, Germany.

Debugging Shaders

Debugging the Shader Compiling Process

 on | learning programming

During development, it’s a good idea to take a look at what exactly UE4 is sending to the platform’s shader compiler. This post will allow you to debug any issues associated with it.

The Epic Games' Post-GDC Briefing in London

Inside Epic Games’ Post-GDC Briefing: Celebrating Vision, Variety and VR

 on | community news

As part of our ongoing effort to remove barriers for developers, we held our second annual Post-GDC Briefing, this year at the Ace Hotel in London.

ECGC 2016

ECGC 2016 Bets on VR, Storytelling, Indies and Unreal

 on | community news

Now entering its eighth year, the East Coast Game Conference is expanding its offerings for the annual show in downtown Raleigh. 

Rezzed, BAFTAs and Nordic Game Jam

Unreal Engine at EGX Rezzed, The BAFTA Game Awards and Nordic Game Jam

 on | community news

It's been a busy weekend; a day at Rezzed and the BAFTA Game Awards, before hopping over to Copenhagen for the Nordic Game Jam. Read on for the full adventure!