Fugitive Games Announces Early Access Date For Into the Stars

Fugitive Games Announces Early Access Date For Into the Stars

Chance Ivey on Jun 29, 2015 | Community News

Into the Stars, the debut title from 4-man indie developer Fugitive Games, launches into Early Access Thursday July 9th at 9:00AM PDT. 

Marketplace Content Release

Marketplace Content Release

Jon Jones on Jun 24, 2015 | Community Marketplace News

Happy Wednesday, everyone! Big week this week. Thirteen new items and a whole new category -- Architectural Visualization! We're launching this new category this week with introductory content from Design Connected, an incredible online resource for furniture for architectural visualization. This is the first of many great, big, new things to come, so enjoy and keep your eye out for more! And if you have archvis content you're developing that could be a fit for the Marketplace, we'd love to hear from you!

Marketplace Content Release

Marketplace Content Release

Jon Jones on Jun 18, 2015 | Community Marketplace News

Happy Thursday, everyone! We've got another great Marketplace content release for you. If you're making a Shooter, characters with dialogue, sci-fi environments, or a dark thriller that needs audio, we've got what you need! Have a look, because there's a lot of clever time-saving content in here that'll help you develop your projects. Onward!

Marketplace Sale: Greyboxing, mobile navigation, wall running and more!

Marketplace Sale: Greyboxing, mobile navigation, wall running and more!

Jon Jones on Jun 16, 2015 | Community News

Happy Tuesday, everyone! Here's our latest Marketplace sale, this time focusing on discounts onn six of our high-value, low-cost items. Have a look! This sale will be in effect until June 21, so get them while they're hot!

How the PVS-Studio Team Improved Unreal Engine's Code

How the PVS-Studio Team Improved Unreal Engine's Code

Svyatoslav Razmyslov, Pavel Eremeev on Jun 16, 2015 | Community Features News

Our company develops, promotes, and sells the PVS-Studio static code analyzer for C/C++ programmers. However, our collaboration with customers is not limited solely to selling PVS-Studio licenses. For example, we often take on contract projects as well. Due to NDAs, we're not usually allowed to reveal details about this work, and you might not be familiar with the projects names, anyway. But this time, we think you'll be excited by our latest collaboration. Together with Epic Games, we 're working on the Unreal Engine project. This is what we're going to tell you about in this article.

Marketplace Content Release

Marketplace Content Release

Jon Jones on Jun 11, 2015 | Community Marketplace News

Greetings, everyone! Time for another Marketplace content release. But first, I have a Marketplace announcement: We're going to discontinue the use of the Marketplace Trello on June 25th, and starting today, we will no longer add new items to the public voting. This will dramatically speed up the time from submission to publishing by removing 2 to 4 weeks of time for each approved submission, which is a direct response to your community requests to be able to get more content, better, and faster! Read on to learn why.

Unreal Engine 4.8 Released!

Unreal Engine 4.8 Released!

Dana Cowley on Jun 10, 2015 | Community Features News

Unreal Engine 4.8 ships with 189 great changes from our amazing community of developers. Big thanks to all of the contributors! This release is packed with VR updates, improved rendering features, and lots of new goodies to help you bring even more imagination to your projects. 

Unreal E3 Awards

Epic Games and GamesBeat launch E3 Awards

Dana Cowley on Jun 9, 2015 | Community News

Epic Games and GamesBeat are joining forces to bring you the Unreal E3 Awards by GamesBeat to recognize outstanding games and VR experiences powered by Unreal. GamesBeat reporters Dean Takahashi and Dale North will be judging the awards, which we'll hand out during E3. Read on for details!

Epic Games and Ronen Bekerman Launch “The Vineyard” Challenge

Epic Games and Ronen Bekerman Launch “The Vineyard” Challenge

Dana Cowley on Jun 4, 2015 | Community News

June 4, 2015 - The field of architectural visualization presents a striking blend of both the pursuit of photorealism and the desire to create something artistic, inspiring, and entirely new. Epic Games announces a partnership with Ronen Bekerman to bring that industry into an exciting new chapter of real-time interactivity and rendering.

Marketplace Content Release

Marketplace Content Release

Jon Jones on Jun 3, 2015 | Community Marketplace News

Happy Wednesday, everyone! Time for more great Marketplace content. We've got amazing weather effects, pyro flames and explosions, a menu system, an advanced RTS camera, hand-to-hand combat sound effects, post apocalyptic weapon sounds, PBR nature materials, and more! This is a great release, so come on in and check it out!