Unreal Engine 4.14 is now available, and it is packed with hundreds of updates from the team at Epic along with 71 contributions from the amazing developer community via GitHub! This release adds a new forward shading renderer with MSAA, native automatic LOD generation, multiple static lighting scenarios, built-in support for NVIDIA Ansel Photography and much, much more. Read the full release notes here.
The Khronos Group, the industry consortium dedicated to creating open standards in computing and graphics APIs, has announced a new initiative to develop an open standard API for VR. As the makers of Unreal Engine 4, which powers cross-platform VR experiences, Epic Games is fully supportive of this effort. Read on for more details.
ARM Mali Graphics Debugger (MGD) allows developers to trace Vulkan, OpenGL ES, EGL and OpenCL API calls in their application to understand their effect frame-by-frame and to help identify possible bottlenecks in the code.
Today, we’re excited to announce the hand-picked recipients of these no-strings-attached Dev Grant funds, who will receive funding to fuel their projects and ongoing contributions to the Unreal Engine community.