Unreal Engine 4.13 has been released and comes loaded with hundreds of updates as well as 145 contributions from the talented developer community via GitHub! This release contains huge additions to Sequencer such as import and export functionality, Alembic support for complex vertex animations, a brand new VR Template with baseline gameplay functionality and much more. See the full release notes here.
Oculus Connect 3 is getting ready to take place in San Jose, CA, and Epic Games will be on-hand to offer a variety of VR-related sessions, the opportunity to interact with members of the Unreal development team one-on-one and more.
Epic Games today announced the latest round of recipients of Unreal Dev Grants for educational resources. Six recipients hand-picked by Epic for their incredible learning resources and continued contributions to the Unreal Engine community are being awarded a total of more than $50,000.
Ninja Theory’s first VR title, DEXED, is an on-rails shooter for the HTC Vive that has players traveling through a dream shooting enemies with two blasters. One shooting fire to destroy ice. The other shooting ice to destroy fire. Find out more inside.
The 2016 Epic MegaJam is coming up fast and we are ready to reveal all of the fantastic rewards you can win! Not only are there more prizes, there are more prize categories to win incredible swag from, so start forming a team and join now!
Epic’s Joe Kreiner joins other industry professionals during this week’s Austin Game Conference to discuss the ins and outs of starting, growing and running a great gaming business while Unreal Engine Senior Community Manager Chance Ivey and Sr. Developer Relations Tech Artist Alan Noon wil be on hand for Unreal Engine demonstrations and discussion.
Today, Epic has released the PS4 Pro video clip for the studio’s new MOBA, Paragon, that shows our team’s approach to increasing graphical fidelity using the upgrades the new console provides. You can now see it up close in full 1080p.
UE4 has had material based procedural noise for some time now, but most users have had to limit their usage of it due to its high performance cost. We have addressed these needs in Unreal Engine 4.13, and here's how you can get the most out of it.