Another Electronic Entertainment Expo is in the books, and we’re honored to recognize those who worked tirelessly to make a lasting impression through their creativity and technical prowess at the annual trade show. The 80+ projects you'll read about here represent a stellar sampling of today’s Unreal Engine games landscape. The teams behind them are telling the story of what it means to be an Unreal developer in entertainment software.
The Marketplace now hosts over two dozen free and paid plugins that provide a wide range of extended functionality, from placing visual post-it notes inside levels and remapping input to importing Sketchup content and customizing how bone scaling works. Of course, this is just the beginning, and we are excited for this cornerstone of the Marketplace to steadily grow! Read on to see what's available now.
With the Electronic Entertainment Expo just around the corner, we couldn’t be more pleased to announce that Epic Games is partnering with VentureBeat once again to host the Unreal E3 Awards by GamesBeat. Our team will be canvassing the expo floor and attending loads of events to cover the achievements of Unreal developers at the show. Read on for details on the 2016 categories, fantastic prizes from NVIDIA, and getting visibility with Epic and the GamesBeat editors.
Unreal Engine 4.12 has been released and it is packed with loads of new content, including 106 updates from the talented developer community via GitHub! In this release, you'll find Sequencer, our new, non-linear cinematic tool, Daydream VR support, a preview of both Vulkan rendering and the VR Editor, as well as tons of fixes, optimizations and more. See the full release notes here.