4.12 Preview 5 Released For Early Adopters

4.12 Preview 5 Released For Early Adopters

 on | community features news

The fifth Preview release of 4.12 is now available to download on the Epic Games Launcher. This build includes new features such as a Foliage scalability setting, a Twist Corrective animation node and the Pixel Inspector tool. Find out more here.

DevGAMM: Development Adventures in Moscow

DevGAMM: Development Adventures in Moscow

 on | community news

We've just returned from our very first trip to Moscow for DevGAMM and, boy, what a conference! Here's what we were up to and what we saw at the event. 

Unreal Engine at Google I/O

Unreal Engine 4 Supports Google's New Daydream VR Platform

 on | community news vr

Greetings from Google I/O, on the heels of the announcement of Google's new Android-based VR platform, Daydream. We can now confirm that we have been working to bring support for Daydream to Unreal Engine 4, and it is available to you right now. Read on for details.

Epic Games Awards $75,000 in Unreal Dev Grants

Epic Games Awards $75,000 in Unreal Dev Grants

 on | community news

In the latest round of Unreal Dev Grants, Epic Games awards financial support to five outstanding Unreal Engine 4 teams for their inspiring work and impactful contributions made available to developers and players everywhere. 

4.12 Preview 4 Released For Early Adopters

4.12 Preview 4 Released For Early Adopters

 on | community features news

The fourth Preview release of 4.12 is now available to download on the Epic Games Launcher. This build includes a preview of the Editor in VR mode, a forward-looking feature that allows you to freely navigate your worlds in VR using motion controllers. Find out more here.

FMX VR Jam 2016

Meet The Teams From the Epic Games VR Jam at FMX 2016

 on | academic education vr

Five teams of talented students and young professionals recently converged in Stuttgart, Germany to participate in the first ever Epic Games VR Jam at FMX 2016. 

Dealing With Memory Leaks in Unreal Engine 4

Dealing With Memory Leaks in Unreal Engine 4

 on | learning programming

Memory leaks are an elusive category of bugs and often take quite a while to manifest. These bugs occur when we allocate memory for something then lose track of it without freeing up the memory it’s using. While it’s hard to patch up every leaky allocation, there are a few techniques we can use to find the largest offenders and make sure they stop hogging memory that they don’t need. 

Student Showcase

Unreal Student Projects from Across the UK

 on | community education news

Over the last couple of weeks, I visited Derby, Teesside and Abertay Universities to see what the students have been up to. Overwhelmed by the passion of the students, the inventiveness of their projects and quality of their work, I’ve compiled together some of their games for you to check out.

4.12 Preview 3 Released For Early Adopters

4.12 Preview 3 Released For Early Adopters

 on | community features news

The third Preview release of 4.12 is now available to download on the Epic Games Launcher. This build comes with numerous fixes and experimental support for Vulkan, high quality post-processing effects on mobile and much more.

Hellblade Senua's Sacrifice 360 Video

Capturing Stereoscopic 360 Screenshots and Movies from Unreal Engine 4

 on | design features learning

Here I'll walk you through Ninja Theory's particular settings and workflow for capturing 360 stereoscopic movies like the one we just launched today for Hellblade: Senua's Sacrifice. Read on to learn more about using the "Stereo Panoramic Movie Capture" feature which works out of the box in UE4.