Today, we're releasing our flagship VR experience, Showdown, for free to all Unreal Engine developers! Debuting at Oculus Connect 2014 and often considered one of the best VR experiences available, Showdown demonstrates the great possibilities for building high-fidelity, immersive VR experiences in Unreal Engine 4.
Unreal Engine 4.9 brings hundreds of updates to Unreal Engine 4, including 129 improvements from the community of Unreal Engine developers on GitHub! This release introduces many new mobile features, expanded support for VR platforms and tons of improvements across the board. As always, a huge thanks goes out to our talented community of developers for their contributions.
It’s Tuesday back at Epic HQ at the time of this writing, and I’m exhausted. This year’s PAX Prime was a whirlwind of Epic Unreal-ness. From AAA down to the smallest indie, there was a ton of Unreal Engine at PAX. In all, I counted thirty titles - twenty UE4 and ten UE3. We’re really seeing the results of the UE4 launch at GDC two years ago in the titles shipping this year and next.
Hello, world! The Marketplace team has two exciting announcements this week that'll make both content creators and developers happy. First, we're announcing our brand-new Publishing Portal! We've listened to the community's requests for an easier way to manage their seller profile, banking and tax information, submissions, and more, and it's finally ready to unveil to the world. Check out the new Publishing Portal here: https://publish.unrealengine.com/ Click through to find out more!
Epic Games announces the first round of academic and educational recipients of Unreal Dev Grants, a $5 million program Epic launched earlier this year to provide no-strings-attached funding to developers of promising early-stage projects. Today 10 contributors are being awarded more than $75,000 for their exemplary work on Unreal Engine learning resources.
As of this writing, UE4 does not currently support area lights. However, with some basic geometry, a simple material, and a standard UE spotlight, we can emulate area lighting in a convincing and easily controllable manner by creating our own realtime diffuser. Here's how.
On August 9, we held the SIGGRAPH-sponsored Unreal Engine Educational Event. This all-day workshop was chocked full of great presentations and valuable information by noteworthy presenters from both Epic Games and the educational community. Click through to access links to many of the great presentations.
At SIGGRAPH 2015, one observation was inarguable: VR was everywhere. New to the conference program this year was VR Village, an expo featuring 65 curated VR experiences, including our Showdown demo. Epic's Nick Whiting did an interview with Denise Quesnel, co-chair of VR Village, which is transcribed here.
Battery Jam was created at the Savannah college of Art and Design by a team of four core students, with the help of animators, sound designers and musicians utilizing Unreal Engine 4. The team wanted to, above all, make a game that made a great first impression and had people smiling. Considering the awards that it has won so far, it seems to be working. Check out this in-depth blog to find out more about how the project came together and how this young team of developers levereaged the power of Unreal Engine to bring the award winning Battery Jam to such a high level of refinement.