Weekly Twitch Recap – 4/30/2015

Weekly Twitch Recap – 4/30/2015

Chance Ivey on May 4, 2015 | Community News

Last week, General Council Canon Pence and VP Business Affairs Jay Wilbur sat in on the livestream to provide some information on and insight into the business and legal aspects of the making video games. Get the recap here.

Marketplace Sale: Zombie horror!

Marketplace Sale: Zombie horror!

Jon Jones on May 4, 2015 | Community News

Happy Monday, everyone! We have another Marketplace sale running this week, and this time the theme is Zombie Horror! We've picked three Marketplace items that work great together to fulfill all your zombie-crushing ambitions. Come have a look! These are only on sale from 5/4 to 5/10, so get them while they're hot!

Marketplace Content Release

Marketplace Content Release

Jon Jones on Apr 30, 2015 | Community Marketplace News

Marketplace content release time! We've got amazing dissolving VFX, grunge decals, explosions, modern weapons, a save and load system, futuristic sounds and more! Come check out this week's wares.

Unreal Engine 4 Releases With SteamVR Support

Unreal Engine 4 Releases With SteamVR Support

Dana Cowley on Apr 30, 2015 | Community News

Epic Games is shipping official support for Valve’s SteamVR with next week’s first preview release of Unreal Engine 4.8. Anyone can download Unreal Engine 4 for free, access the source code, and create projects for SteamVR.

Weekly Twitch Recap – 4/23/2015

Weekly Twitch Recap – 4/23/2015

Chance Ivey on Apr 29, 2015 | Community News

It’s that time again! 4.8 is just around the corner, and we grabbed Mike Fricker and Ray Davis to come on Twitch to talk about what’s in store for us all. Also, the April #ue4jam results are in!

Marketplace Sale: Sci-fi, materials, & particles ahoy!

Marketplace Sale extended to Sunday!

Jon Jones on Apr 28, 2015 | Community News

Happy Tuesday, everyone! Good news -- last week's Marketplace sale has been doing so well that we're extending it to this Friday, May 3! Check out the awesomeness below, and read a few words from the creators behind them.

BLUI: HTML MEETS UNREAL

BLUI: HTML MEETS UNREAL

Aaron Shea on Apr 27, 2015 | Community News

My name is Aaron Shea, and I'm an 18 year old student of Computer Science. Indie game development has been a passion of mine for many years, and Unreal Engine 4 really allowed me to jump right into 3D game development and helped springboard my ideas into prototypes. Here's how I came about building BLUI, an HTML solution for building UI elements in UE4. 

Marketplace Content Release

Marketplace Content Release

Jon Jones on Apr 23, 2015 | Community Marketplace News

Hi everybody! It's time for another Marketplace release. We have nine new Marketplace items for you this week! We've got a fully-realized high quality weapon, stylish color lookup tables to give your game a great look, and sci-fi music! We're also experimenting with a new Marketplace release blog format that's more visually appealing, and we'd love to hear what you think in the comments. Also, don't miss our new sale! Sci-Fi, particles, and materials ahoy! These will only be available until April 28, so get them while they're hot!

Also, don't miss our new sale! Sci-Fi, particles, and materials ahoy! These will only be available until April 28, so get them while they're hot!

Unreal Engine Keynote at FMX in Germany

Unreal Engine Keynote at FMX in Germany

Dana Cowley on Apr 22, 2015 | Community News

We’re making a big push to educate people involved in 3D outside of games to learn more about the way Unreal Engine 4 makes for VR, games and cinematic production easy and powerful. As part of this drive, several members of the Epic team will be heading off to Stuttgart, Germany, in May to help spread the word during the FMX Conference on Animation, Effects, Games and Transmedia, Europe's most influential conference for digital entertainment.

Weekly Twitch Recap

Weekly Twitch Recap

Chance Ivey on Apr 22, 2015 | Community News

Last week, Lead Engineer Nick Whiting and Sr. Designer Nick Donaldson took us through the state of Virtual Reality in regards to Unreal Engine covering where we are and where we’re headed. Get the recap with the weekly serving of community Q&A focused on VR.