Hi everyone! I’m Jay from High Horse Entertainment, a two-man team based out of Los Angeles. Our first project, Disc Jam, is an arcade action sport in which timing and reflexes are critical to succes, so maintaining a high frame rate is largely important for the game experience. Here's how we hit 60 FPS on Intel Process Graphics with Unreal Engine 4.
Steam Dev Days is right around the corner and a number of developers from Epic Games are heading to Seattle to particpiate in the conference keynote, deliver informative talks and panels and to offer hands-on developer support. All the details await inside.
Oculus Connect 3 is getting ready to take place in San Jose, CA, and Epic Games will be on-hand to offer a variety of VR-related sessions, the opportunity to interact with members of the Unreal development team one-on-one and more.
Epic Games today announced the latest round of recipients of Unreal Dev Grants for educational resources. Six recipients hand-picked by Epic for their incredible learning resources and continued contributions to the Unreal Engine community are being awarded a total of more than $50,000.
Unreal Engine 4.13 has been released and comes loaded with hundreds of updates as well as 145 contributions from the talented developer community via GitHub! This release contains huge additions to Sequencer such as import and export functionality, Alembic support for complex vertex animations, a brand new VR Template with baseline gameplay functionality and much more. See the full release notes here.