Weekly Twitch Recap

Weekly Twitch Recap

Chance Ivey on Feb 28, 2015 | Community News

Unreal Engine 4.7 released this week, and Mike Fricker and Ray Davis joined us to discuss some of the excellent features in the build. Come find out about them all, hear about upcoming GDC news, and find out the winners of the February Unreal Engine game jam!

New GDC Sessions Announced

New GDC Sessions Announced

Chance Ivey on Feb 27, 2015 | Community News

The Unreal Engine team is thrilled about this upcoming GDC next week, and we've got quite a lot in store. Aside from the GDC talks mentioned earlier, Epic Games will have a sponsored theater in Moscone West and an open theater in our booth where expo attendees will see demonstrations of all kinds and interact with Epic developers. All the details and more inside. 

Marketplace Content Release

Marketplace Content Release

Jon Jones on Feb 26, 2015 | Community News

Hi everyone! Well, this is a pretty big week. First we have the Unreal Engine 4.7 release (read about it here, it's jam-packed with amazing new features!), and next we have the much-requested release of a web version of the Marketplace! Surprise! :) This is the first of many planned improvements. Stay tuned for that! For now, let's move onto the content:

Weekly Twitch Recap

Weekly Twitch Recap

Chance Ivey on Feb 25, 2015 | Community News

Last week, we launched Unreal Dev Grants, an avenue for individuals or teams working in and around Unreal Engine to be rewarded for their inspiring creations. Epic Founder and CEO Tim Sweeney joined the stream to discuss the program and answer questions from the community. Get the recap here.

Unreal Engine 4.7 Released!

Unreal Engine 4.7 Released!

Brandon Sieprawski on Feb 24, 2015 | Community Features News

Unreal Engine 4.7 is our biggest release yet, with the power to render huge numbers of instanced objects in large worlds, beautiful rendering of leaves and foliage, HDR texture support, in-editor animation editing, along with hundreds of optimizations and improvements.

Get Your Game Running on DirectX 12 at GDC!

Get Your Game Running on DirectX 12 at GDC!

Chance Ivey on Feb 24, 2015 | Community Features News

Attending GDC? Microsoft’s DirectX team is providing the opportunity for Unreal Engine developers to test their game running on DirectX 12 at the show in their DirectX 12 Quick Start Challenge! Bring your project to the conference and have your game running on top of DirectX12, and learn how to start to further optimize its performance.

Introducing the Leap Motion Plugin for UE4

Introducing the Leap Motion Plugin for UE4

Leap Motion on Feb 24, 2015 | Community News

Are you ready to forge ahead with Unreal and the future of VR? Epic and Leap Motion have joined forces to create an official plugin for Unreal Engine 4. With this introductory Windows plugin, developers can quickly and easily add virtual hands to their games. Here's how to get started today!

Epic Launches Unreal Dev Grants

Epic Launches Unreal Dev Grants

Tim Sweeney on Feb 19, 2015 | Community News

Since Unreal Engine 4’s launch, we’ve been amazed at the groundswell of cool projects in development by the Unreal community. One thing we’ve heard many times: While development can be fueled by creativity and determination alone, finishing and releasing a commercial project often requires money.

Epic Talks at GDC 2015

Epic Talks at GDC 2015

Amber Sharif on Feb 19, 2015 | Community News

With the Game Developers Conference just around the corner, we thought you might like to see where Epic’s developers will be presenting as part of the official GDC line-up. If you’re attending the show, we’d love for you to swing by these sessions. We look forward to seeing everyone in San Francisco soon! 

Weekly Twitch Recap

Weekly Twitch Recap

Chance Ivey on Feb 18, 2015 | Community News

GDC is just around the corner, and we’ve got a fantastic lineup of Unreal Engine 4 games available to play. Watch as Ray Davis and I highlight the selections, give updates to 4.7, and kick off the February Unreal Engine game jam.