Build for VR in VR

Build for VR in VR

Tim Sweeney on Feb 4, 2016 | community news vr

The Unreal Editor is up and running in VR, so you can build VR content in VR. Using the Oculus Touch and HTC Vive motion controllers, your movement in the real world is mapped one-to-one in VR; you can reach out, grab, and manipulate objects just as you would in real life. 

Global Game Jame Banner

Global Game Jam 2016 Scottish Tour

Jess Hider on Feb 6, 2016 | community news

Over the weekend of the GGJ, I headed back to my roots and attended three Global Game Jam sites in Scotland, with around 400 game jammers split across the venues. This year’s theme was ‘Ritual’ which proved to be a versatile topic, with OCD to Black Friday to Sacrifices to Potato Peeling all on the board.

Unreal Engine at CEGC

Unreal Engine at CEGC

Jess Hider on Feb 5, 2016 | community news

The Unreal Engine team will be at the Central European Gaming Conference (CEGC) hosting the Unreal Engine Track, on Wednesday 17th of February at the University of Vienna. From developing on mobile to publishing in the Marketplace, we’ll be there to talk all things UE4.

Marketplace Content Release

Unreal Engine Marketplace Update - January 2016

Reuben Anders on Jan 30, 2016 | community marketplace news

The Unreal Engine Marketplace has been booming! We don’t want you to miss out on all of the useful content that is available to our community, so here’s your chance to get all caught up, Check out these releases from December 2015 and January 2016, which we’ve sorted by category for easy browsing.

4.11 Preview 4 Released For Early Adopters

4.11 Preview 4 Released For Early Adopters

Jess Hider on Jan 28, 2016 | community features news

Preview 4 of 4.11 is now available to download on the Launcher. Test out new features such as lightmass portals, sound occlusion, and support for hardware instancing on iOS and many Android devices.

G-STAR 2015

Unreal Engine at G-STAR 2015

Sunhee Yu on Jan 26, 2016 | community news

This year Epic Games Korea participated at G-STAR, the largest Korean Game Exhibition, as a B2B exhibitor on a larger scale than ever before. The highlights include UE3 and UE4 mobile games, a stylized PC board game and more. 

Unreal Engine at VRLA Winter Expo

Unreal Engine at VRLA Winter Expo

Chance Ivey on Jan 21, 2016 | community news

Virtual Reality Los Angeles (VRLA) is hosting the VRLA Winter Expo on January 23rd at the Los Angeles Convention Center, and the Unreal Engine team will be there alongside other experts in the virtual reality space. Come hear talks from the team and get your hands on Bullet Train, our action-packed VR demo utilizing the new Oculus Touch controllers. 

4.11 Preview 3 Released For Early Adopters

4.11 Preview 3 Released For Early Adopters

Chance Ivey on Jan 20, 2016 | community features news

Preview 3 of 4.11 is now available to download on the Launcher. Get it today to get a look at Metal on Mac, particle depth of field and much more. 

Unreal Engine at FIGTalks in Boston

Unreal Engine at FIGTalks in Boston

Chance Ivey on Jan 13, 2016 | community news

Unreal Engine is proud to sponsor FIGTalks, a Boston Festival of Indie Games event at the Microsoft NERD center in Boston Massachusetts happening this Saturday, January 16. The Unreal Engine community team will be there on site, as well as attending the local Boston Unreal Engine user group gathering on the following Monday. Join us!

4.11 Preview 2 Released For Early Adopters

4.11 Preview 2 Released For Early Adopters

Chance Ivey on Jan 12, 2016 | community features news

The team is back from the holiday break, and the weekly Preview release rhythm has returned! Preview 2 of 4.11 is now available on the launcher and includes a number of fixes found by Epic and the community.