Hello, everyone! It's time for another five-day Marketplace flash sale. This time, we're featuring three items from a new seller every day this week, from October 5th to October 9th. Be sure to tune in at 12pm EST to take advantage of each new day's sales! Read more to see what's coming up so you can set your calendar.
Developers recently gathered in Hollywood for the second Oculus Connect to experience new VR content, learn from experts in the exciting new medium, and discover what’s next from Oculus and their partners. From Oculus Story Studio’s impressive Henry short film to the unveil of Epic’s new VR demo, Bullet Train, Unreal Engine was everywhere, on the floor and on the stage.
With the release of 4.9, the lighting of the project templates has been updated to better reflect real-world lighting models. Color, exposure, the Zone System and much more are discussed and explained. Come and explore the photographic concepts utilized to create more realistic lighting.
Read on to see a detailed "making of" the comic short Miss Daisy done entirely in UE4. The goal for Miss Daisy was to create a short film in the spirit of a Pixar shorts but done completly in real-time by a team of 6 students in 14 weeks.
Epic puts enormous effort into building great technology and content for the Oculus Rift and Gear VR. We believe that the VR revolution currently underway will open up unprecedented opportunities for game developers, filmmakers, and other creative folks. Using the Oculus Touch controller for locomotion, we've built a world-scale VR gunfight experience with gameplay that weaves in and out of bullet time. Presenting: Bullet Train.
Here, we take a closer look at the Skeleton Asset inside of Unreal Engine 4 and how it can be used to share animations between characters in your project. There tends to be a misconception that every character that you import needs to use its own Skeleton Asset, which is actually not the case. As long as your characters are similar enough, they can share Skeleton Assets (which is really a list of sorts that keeps track of the bone and hierarchy information for the Skeletal Mesh you are importing).
Unreal Engine 4 provides a generic analytics interface that analytics service providers use to wrap their native libraries on the respective mobile platform. The generic layer allows the game developer to write their code or Blueprints once, while allowing them to select from one or more analytics providers. Find out about plugins already in the UE4 source, plugins available from third parties, and information about how to write your own here.
The Unreal Engine team is celebrating one whole year of monthly game jams this October by hosting the Epic MegaJam, the largest-scale #ue4jam to date! Bigger rewards, more award categories, participation perks, and partner sponsored swag are all in store this time around, so if you've been on the fence about jamming with us, now's the time to dive in.
Happy Monday, everyone! We're kicking off the week with a new kind of sale -- a Marketplace Creator Spotlight Sale! We're featuring PurePolygons' excellent work for sale this week. Not only that, but we've published an Unreal Engine Showcase to find out more about him and what attracted him to the Unreal Engine Marketplace. It's a great introduction to one of the Marketplace's top creators.