Epic Games Releases September 2011 Unreal Development Kit Beta
September 19, 2011 - Epic Games, Inc. has released the September 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.
Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at http://www.udk.com/download.
This month, we are thrilled to ship a new and improved UDK, now with Mac support. Keep reading for more details.
UDK projects are promoted to the community in the Works in Progress forum and the Released Projects forum. Our full showcase galleries are available at http://www.udk.com/showcase and http://www.unrealengine.com/showcase.
Showcase: Street Fighter II Bathhouse Redux
Polycount, a leading community portal for video game artists, hosts a 3D art competition called BRAWL. In the latest contest, artists were charged with bringing to life classic fighting game characters and scenes using today’s high-end graphics tools and technology.
Epic Games Senior Technical Artist Jordan Walker tapped into the muscle of Unreal Engine 3’s DirectX 11 feature set to produce a palpable interpretation of E. Honda’s bathhouse from Capcom’s_ Street Fighter II_. This re-imagined environment took home first place in the ‘Stage’ category.
September 2011 UDK Beta Upgrade Notes
Mac OS Support for UDK Games
- UDK games can now run on Mac OS
- Every UDK game’s potential user base has increased dramatically yet again
- September 2011 UDK contains a preview of our Mac OS support
Foliage Instance Selection and Editing
- Two new tools, individual instance selection and paint selection, have been added to the foliage edit mode
- Selected instances can be moved, rotated and scaled with the widget, and also snapped to the floor, deleted and cloned with ALT-drag
- Foliage random yaw is now an optional setting to support camera-facing foliage sprites
- Fixed foliage painting behavior with very small brush sizes
Multi-Display Support for iOS
- Works with either HDMI cable or AirPlay
Other Improvements
- Decals now scale correctly when placed
- Added texture import option for inverting green channel
- Slightly increased the size limit of files when importing to 4096x4096x32
- New button can remove all notifies from an anim set
- Added editor comments for AnimNotifies
- UnrealConsole now has text color coding for warnings and errors
- New ambient sound spline actors emit sounds along paths for adding noise to rivers, roadways, etc. with a single actor
New and Updated UDN Pages
- http://udn.epicgames.com/Three/MacPlatformHome.html
- http://udn.epicgames.com/Three/DistributionAppleMac.html
- http://udn.epicgames.com/Three/MacInstaller.html
- http://udn.epicgames.com/Three/UnrealMacPackager.html
- http://udn.epicgames.com/Three/UDKInfoPListAppleMac.html
- http://udn.epicgames.com/Three/UnrealOniOS.html
- http://udn.epicgames.com/Three/AppleiOSProvisioningSetup.html
- http://udn.epicgames.com/Three/AppleiOSProvisioning.html
- http://udn.epicgames.com/Three/DevelopmentKitGemsInteriorMapping.html
- http://udn.epicgames.com/Three/DevelopmentKitGemsPlatformerStarterKit.html
- http://udn.epicgames.com/Three/DevelopmentKitGemsRacerStarterKit.html
- http://udn.epicgames.com/Three/UDKCommunityLinks.html
- http://udn.epicgames.com/Three/Eat3D.html
- http://udn.epicgames.com/Three/3DMotive.html
- http://udn.epicgames.com/Three/VideoTutorials.html
- http://udn.epicgames.com/Three/CloudDocumentStorage.html
- http://udn.epicgames.com/Three/Landscape.html
- http://udn.epicgames.com/Three/LightFunctions.html
- http://udn.epicgames.com/Three/InstancedMaterials.html
- http://udn.epicgames.com/Three/MaterialsOverview.html
- http://udn.epicgames.com/Three/DownloadsPage.html
- http://udn.epicgames.com/Three/ECGC2011.html
- http://udn.epicgames.com/Three/CreatingNormalMaps.html
- http://udn.epicgames.com/Three/MaterialEditorUserGuide.html
- http://udn.epicgames.com/Three/FBXAnimationPipeline.html
- http://udn.epicgames.com/Three/UnrealEditorPreferences.html
- http://udn.epicgames.com/Three/Scaleform.html
- http://udn.epicgames.com/Three/DialogSystem.html
- http://udn.epicgames.com/Three/DevelopmentKitFAQ.html
- http://udn.epicgames.com/Three/MeshPaintReference.html
- http://udn.epicgames.com/Three/MaterialInstanceEditorUserGuide.html
- http://udn.epicgames.com/Three/AnimSetEditorUserGuide.html
- http://udn.epicgames.com/Three/ScaleformImport.html
- http://udn.epicgames.com/Three/MatineeTrackReference.html
- http://udn.epicgames.com/Three/DeleteQuarantinedContentCommandlet.html
- http://udn.epicgames.com/Three/UsingSoundActors.html
- http://udn.epicgames.com/Three/CollisionReference.html
- http://udn.epicgames.com/Three/DesigningForMobile.html
- http://udn.epicgames.com/Three/PhysXReference.html
- http://udn.epicgames.com/Three/FBXStaticMeshPipeline.html
- http://udn.epicgames.com/Three/ContentBrowserReference.html
- http://udn.epicgames.com/Three/IntegratedPartnersProgram.html
- http://udn.epicgames.com/Three/SkeletalMeshSimplificationTool.html
- http://udn.epicgames.com/Three/MeshSimplificationTool.html
- http://udn.epicgames.com/Three/GameplayDebugging.html
- http://udn.epicgames.com/Three/GameThreadProfilingHome.html
- http://udn.epicgames.com/Three/GettingStartedLevels.html
- http://udn.epicgames.com/Three/ContentProfilingHome.html
- http://udn.epicgames.com/Three/ConsoleCommands.html
- http://udn.epicgames.com/Three/GettingStartedEngine.html
- http://udn.epicgames.com/Three/ParticleSystemReference.html
- http://udn.epicgames.com/Three/KismetUserGuide.html
- http://udn.epicgames.com/Three/SettingUpCameras.html
- http://udn.epicgames.com/Three/MassiveLOD.html
- http://udn.epicgames.com/Three/ViewModes.html
- http://udn.epicgames.com/Three/VisibilityCulling.html
- http://udn.epicgames.com/Three/CommandletList.html
- http://udn.epicgames.com/Three/ContentAuditCommandlet.html
- http://udn.epicgames.com/Three/CompressAnimationsCommandlet.html
- http://udn.epicgames.com/Three/FixUpRedirectsCommandlet.html
- http://udn.epicgames.com/Three/HelpCommandlet.html
- http://udn.epicgames.com/Three/MineCookedPackages.html
- http://udn.epicgames.com/Three/PerfDebug_ContentComparisonCommandlet.html
- http://udn.epicgames.com/Three/SetTextureLODGroupCommandlet.html
- http://udn.epicgames.com/Three/BatchExportCommandlet.html
- http://udn.epicgames.com/Three/MicroTransactions.html
- http://udn.epicgames.com/Three/FacebookIntegration.html
- http://udn.epicgames.com/Three/InGameAds.html
- http://udn.epicgames.com/Three/MobileMenuTechnicalGuide.html
Community Links
UDK Forums: http:www.udk.com/forums
Unreal Engine Developers on LinkedIn: http://www.linkedin.com/groups?about=&gid=57319
UDK Developers on LinkedIn: http://www.linkedin.com/groups?gid=2493123
Unreal Engine on Facebook: http://www.facebook.com/UnrealEngine
Epic Games on Twitter: http://www.twitter.com/EpicGames
Unreal Engine on Twitter: http://www.twitter.com/UnrealEngine
UDK on YouTube: http://www.youtube.com/user/UnrealDevelopmentKit?wmode=transparent?wmode=transparent
Epic Games on YouTube: http://www.youtube.com/EpicGamesInc?wmode=transparent?wmode=transparent
© 2011, Epic Games, Inc. Epic, Epic Games, Unreal, Unreal Content Browser, Unreal Development Kit, UDK, Unreal Editor, Unreal Engine, UE3, AnimSet Editor, Unreal Kismet, Unreal Landscape, Unreal Lightmass, Unreal Matinee and UnrealScript are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.