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Full Source Licenses
We license Unreal Engine technology to professional game developers. Licensees receive full C++ source code access to our engine and tools, as well as direct support from our engineering team.
If you’re an experienced professional game developer and you’re interested in finding out more about licensing the Unreal Engine, please fill out the form to the left.
We are in the early stages of licensing Unreal Engine 4 for PC and next-gen consoles.
We welcome anyone who plays our games or uses our game technology to engage with us at the Epic Games Forums. Our publishers provide technical support for our games, although answers to many commonly asked questions can be found here as well.
For press inquiries please contact firstname.lastname@example.org.
Licensing Flexible Enough for Every Type of Project
Visualization & Training
Cowboys Stadium - See how Unreal Engine 3 helped the architects behind Cowboys Stadium envision their final product.
Bulletstorm - The raucous first person shooter from Epic Games and People Can Fly Studios.
Chadam - Using Unreal Engine 3 to craft a wonderfully weird web series.
Zero Hour - Through the power of Unreal Engine 3, teaching and training EMTs through gameplay.
DC Universe Online - Developers turn to Unreal Engine 3 to create the first comic book MMO.
Infinity Blade - Using Unreal Engine 3 for one of the most successful iOS games in history.
Freqently Asked Questions
First, make sure that you are running Adobe Flash 11.2 (which can be found here) and that the hardware acceleration option is toggled (right-click, go to settings, and make sure the checkbox is selected). For Chrome users: in chrome://plugins/settings, disable all other Flash Players and enable Flash Player 11.2. You may need to expand the details in the settings pane to see multiple versions of Flash and select 11.2.
If you’re starting on a forward-looking title aimed at next-gen consoles such as Xbox 360 and PlayStation 3, as well as DirectX 10-based PCs, then Unreal Engine 3 is for you. Its core subsystems have been architected from the ground up, designed to take maximum advantage of shader programs, per-pixel lighting and shadowing, multithreading, and next-generation content creation tools.
Absolutely! We have many licensees successfully executing in these marketplaces, and you’ll find examples of this in the Success Stories section. Teams producing linear animated content or simulation products will find Unreal Engine 3 a refreshingly robust and, more importantly, fast solution.
We license the Unreal Engine to experienced professional game developers. Licensees receive full source code for our engine, tools and most recent games. Support is provided directly from the Unreal Engine development team, which has shipped multiple million-unit selling titles and won many Game of the Year awards; you can’t get better support and real-world, success-backed, game development advice than that! Licensees receive access to upgrades and support under the terms of a separate support agreement.
If you’re an experienced professional game developer and you’re interested in finding out more about licensing the Unreal Engine, please contact us. If you’re looking for a way to evaluate what the Unreal Engine can do, you can start by downloading a free copy of UDK, the Unreal Developers kit.
Epic Games’ Unreal Engine trademark and logo usage guidelines, as well as style guide documents, can be found here.
The Unreal Developer Network (UDN) is a repository of knowledge, documentation and tutorials for the recent builds of the Unreal Engine, providing sections for public news, licensee news, and tutorials and guides for content creation and programming. UDN also includes a search engine covering the complete archives of our content and programming mailing lists which have thousands of entries on thousands of topics. The full slate of UDN content and functionality is only available to Unreal Engine licensees. However, a subset of the documentation and tutorials relevant to mod makers has been made available to the general public.
Epic Games has established the Integrated Partners Program (IPP) for the purposes of having a formal business relationship with selected companies making cross-platform technologies which integrate with, and are complementary to, Unreal® Engine 3. Under the IPP program Epic provides continuous Unreal Engine 3 source code access and full technical support to IPP members. Companies who join the IPP agree to provide a high level of technical support for UE3 licensees through Epic’s established support channels, keep their implementations up-to-date with the latest UE3 versions, and work with Epic on potential promotional and co-marketing efforts. The IPP program will make it easier for Unreal Engine 3 licensees to incorporate 3rd party middleware solutions from IPP vendors into their games.
Please contact us email@example.com for more information.
We highly recommend the Unreal Development Kit (UDK) - a free version of the latest Unreal Engine technology.
Additionally, many schools have found success in building their projects by creating game modifications on an existing game technology platform such as Unreal Tournament or Gears of War for the PC, using the included tool set. The Collector’s Edition of UT3 includes over 20 hours of video training modules.
3D Buzz – the same people who created the videos that come with the collector’s edition of UT3 – offer over 100 free video training modules showing how to use the tools that come with Unreal Tournament 3. We also highly recommend using the Mastering Unreal books as a reference, as well as the public documentation available on the Unreal Developer Network (UDN).
Institutions planning on setting up Unreal-based courses may email us for help or suggestions.
Epic Games, Inc. was founded in 1991 and is a leading independent developer of 3D games and core technology. Currently located in Cary, North Carolina, our team of about 100 people is responsible for the Unreal series of games, which have sold over 7 million copies worldwide on 6 platforms; and Gears of War - the critically-acclaimed game of the year for Xbox 360.
Epic’s Unreal Engine has powered over 50 titles selling a cumulative total of over 16 million copies, including Splinter Cell and Rainbow Six 3 (Ubi Soft); Deus Ex and Thief 3 (Eidos); Lineage II (NCSoft); Harry Potter and Ultima X (Electronic Arts), America’s Army (US Department of Defense), Gears of War, Infinity Blade and Bulletstorm. Unreal Engine-powered games have shipped on Xbox, PlayStation2, GameCube, DreamCast, Windows and Linux PCs, and Macs running MacOS X.
We at Epic have always taken pride in our hands-on support, both of our partners developing commercial games with the Unreal Engine, and of the vast community of mod developers and academics taking advantage of Unreal for research and enthusiast game development. This large and growing talent pool of thousands of professional game developers with Unreal experience – and tens of thousands of aspiring pros – is one of the Unreal engine’s greatest assets.
Epic Games licenses Unreal Engine to experienced professional game developers. It is priced reasonably relative both to the development budget of a typical console or PC retail title and to the development time and cost savings that it can provide during the course of developing such a title.
We generally only do business with groups that have a registered corporation and physical business address. If you’re not an industry heavyweight with a commercial development history, we will additionally ask you some questions prior to licensee discussions:
- Where is your business located?
- What products has your company shipped in the past?
- For startups, who comprises the core of your development team, and what products have they shipped in the past?
- Do you have a publisher lined up for your project?
- How is your project funded?